Add CiTrace recording support.

This is exposed in the GUI as a new "CiTrace Recording" widget.

Playback is implemented by a standalone 3DS homebrew application (which only runs reliably within Citra currently; on an actual 3DS it will often crash still).
This commit is contained in:
Tony Wasserka 2015-04-04 12:57:31 +02:00
parent 93d66475d4
commit 902fa4da52
15 changed files with 641 additions and 4 deletions

View file

@ -21,12 +21,17 @@
#include "core/hw/hw.h"
#include "core/hw/gpu.h"
#include "core/tracer/recorder.h"
#include "video_core/command_processor.h"
#include "video_core/hwrasterizer_base.h"
#include "video_core/renderer_base.h"
#include "video_core/utils.h"
#include "video_core/video_core.h"
#include "video_core/debug_utils/debug_utils.h"
namespace GPU {
Regs g_regs;
@ -289,6 +294,11 @@ inline void Write(u32 addr, const T data) {
if (config.trigger & 1)
{
u32* buffer = (u32*)Memory::GetPhysicalPointer(config.GetPhysicalAddress());
if (Pica::g_debug_context && Pica::g_debug_context->recorder) {
Pica::g_debug_context->recorder->MemoryAccessed((u8*)buffer, config.size * sizeof(u32), config.GetPhysicalAddress());
}
Pica::CommandProcessor::ProcessCommandList(buffer, config.size);
g_regs.command_processor_config.trigger = 0;
@ -299,6 +309,13 @@ inline void Write(u32 addr, const T data) {
default:
break;
}
// Notify tracer about the register write
// This is happening *after* handling the write to make sure we properly catch all memory reads.
if (Pica::g_debug_context && Pica::g_debug_context->recorder) {
// addr + GPU VBase - IO VBase + IO PBase
Pica::g_debug_context->recorder->RegisterWritten<T>(addr + 0x1EF00000 - 0x1EC00000 + 0x10100000, data);
}
}
// Explicitly instantiate template functions because we aren't defining this in the header: