yuzu: Multiple room UI improvements
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parent
f5e635adda
commit
8f207bd93d
18 changed files with 176 additions and 59 deletions
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@ -1296,6 +1296,7 @@ void GMainWindow::ConnectMenuEvents() {
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&MultiplayerState::OnDirectConnectToRoom);
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connect(ui->action_Show_Room, &QAction::triggered, multiplayer_state,
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&MultiplayerState::OnOpenNetworkRoom);
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connect(multiplayer_state, &MultiplayerState::SaveConfig, this, &GMainWindow::OnSaveConfig);
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// Tools
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connect_menu(ui->action_Rederive, std::bind(&GMainWindow::OnReinitializeKeys, this,
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@ -1336,6 +1337,8 @@ void GMainWindow::UpdateMenuState() {
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} else {
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ui->action_Pause->setText(tr("&Pause"));
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}
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multiplayer_state->UpdateNotificationStatus();
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}
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void GMainWindow::OnDisplayTitleBars(bool show) {
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@ -2766,6 +2769,11 @@ void GMainWindow::OnExit() {
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OnStopGame();
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}
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void GMainWindow::OnSaveConfig() {
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system->ApplySettings();
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config->Save();
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}
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void GMainWindow::ErrorDisplayDisplayError(QString error_code, QString error_text) {
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OverlayDialog dialog(render_window, *system, error_code, error_text, QString{}, tr("OK"),
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Qt::AlignLeft | Qt::AlignVCenter);
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