yuzu: Multiple room UI improvements

This commit is contained in:
german77 2022-09-09 15:29:22 -05:00 committed by FearlessTobi
parent f5e635adda
commit 8f207bd93d
18 changed files with 176 additions and 59 deletions

View file

@ -1296,6 +1296,7 @@ void GMainWindow::ConnectMenuEvents() {
&MultiplayerState::OnDirectConnectToRoom);
connect(ui->action_Show_Room, &QAction::triggered, multiplayer_state,
&MultiplayerState::OnOpenNetworkRoom);
connect(multiplayer_state, &MultiplayerState::SaveConfig, this, &GMainWindow::OnSaveConfig);
// Tools
connect_menu(ui->action_Rederive, std::bind(&GMainWindow::OnReinitializeKeys, this,
@ -1336,6 +1337,8 @@ void GMainWindow::UpdateMenuState() {
} else {
ui->action_Pause->setText(tr("&Pause"));
}
multiplayer_state->UpdateNotificationStatus();
}
void GMainWindow::OnDisplayTitleBars(bool show) {
@ -2766,6 +2769,11 @@ void GMainWindow::OnExit() {
OnStopGame();
}
void GMainWindow::OnSaveConfig() {
system->ApplySettings();
config->Save();
}
void GMainWindow::ErrorDisplayDisplayError(QString error_code, QString error_text) {
OverlayDialog dialog(render_window, *system, error_code, error_text, QString{}, tr("OK"),
Qt::AlignLeft | Qt::AlignVCenter);