glsl: Reorganize backend code, remove unneeded [[maybe_unused]]

This commit is contained in:
ameerj 2021-06-10 00:29:19 -04:00
parent b247baab26
commit 8ab7780015
12 changed files with 251 additions and 315 deletions

View file

@ -156,13 +156,11 @@ void EmitBitwiseNot32(EmitContext& ctx, IR::Inst& inst, std::string_view value)
ctx.AddU32("{}=~{};", inst, value);
}
void EmitFindSMsb32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] std::string_view value) {
void EmitFindSMsb32(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
ctx.AddU32("{}=findMSB(int({}));", inst, value);
}
void EmitFindUMsb32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] std::string_view value) {
void EmitFindUMsb32(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
ctx.AddU32("{}=findMSB(uint({}));", inst, value);
}