glsl: Reorganize backend code, remove unneeded [[maybe_unused]]

This commit is contained in:
ameerj 2021-06-10 00:29:19 -04:00
parent b247baab26
commit 8ab7780015
12 changed files with 251 additions and 315 deletions

View file

@ -0,0 +1,22 @@
// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <string_view>
#include "shader_recompiler/backend/glsl/emit_context.h"
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
#include "shader_recompiler/exception.h"
namespace Shader::Backend::GLSL {
void EmitJoin(EmitContext&) {
throw NotImplementedException("Join shouldn't be emitted");
}
void EmitDemoteToHelperInvocation(EmitContext& ctx,
[[maybe_unused]] std::string_view continue_label) {
ctx.Add("discard;");
}
} // namespace Shader::Backend::GLSL