video_core: add null backend

This commit is contained in:
Liam 2022-11-27 20:37:37 -05:00
parent 6b64557ad6
commit 89dd7dc180
20 changed files with 383 additions and 28 deletions

View file

@ -1007,29 +1007,11 @@ void GMainWindow::InitializeWidgets() {
renderer_status_button->setObjectName(QStringLiteral("RendererStatusBarButton"));
renderer_status_button->setCheckable(true);
renderer_status_button->setFocusPolicy(Qt::NoFocus);
connect(renderer_status_button, &QPushButton::toggled, [this](bool checked) {
renderer_status_button->setText(checked ? tr("VULKAN") : tr("OPENGL"));
});
renderer_status_button->toggle();
connect(renderer_status_button, &QPushButton::clicked, this, &GMainWindow::OnToggleGraphicsAPI);
UpdateAPIText();
renderer_status_button->setCheckable(true);
renderer_status_button->setChecked(Settings::values.renderer_backend.GetValue() ==
Settings::RendererBackend::Vulkan);
connect(renderer_status_button, &QPushButton::clicked, [this] {
if (emulation_running) {
return;
}
if (renderer_status_button->isChecked()) {
Settings::values.renderer_backend.SetValue(Settings::RendererBackend::Vulkan);
} else {
Settings::values.renderer_backend.SetValue(Settings::RendererBackend::OpenGL);
if (Settings::values.scaling_filter.GetValue() == Settings::ScalingFilter::Fsr) {
Settings::values.scaling_filter.SetValue(Settings::ScalingFilter::NearestNeighbor);
UpdateFilterText();
}
}
system->ApplySettings();
});
statusBar()->insertPermanentWidget(0, renderer_status_button);
statusBar()->setVisible(true);
@ -3248,6 +3230,18 @@ void GMainWindow::OnToggleAdaptingFilter() {
UpdateFilterText();
}
void GMainWindow::OnToggleGraphicsAPI() {
auto api = Settings::values.renderer_backend.GetValue();
if (api == Settings::RendererBackend::OpenGL) {
api = Settings::RendererBackend::Vulkan;
} else {
api = Settings::RendererBackend::OpenGL;
}
Settings::values.renderer_backend.SetValue(api);
renderer_status_button->setChecked(api == Settings::RendererBackend::Vulkan);
UpdateAPIText();
}
void GMainWindow::OnConfigurePerGame() {
const u64 title_id = system->GetCurrentProcessProgramID();
OpenPerGameConfiguration(title_id, current_game_path.toStdString());
@ -3568,6 +3562,21 @@ void GMainWindow::UpdateDockedButton() {
dock_status_button->setText(is_docked ? tr("DOCKED") : tr("HANDHELD"));
}
void GMainWindow::UpdateAPIText() {
const auto api = Settings::values.renderer_backend.GetValue();
switch (api) {
case Settings::RendererBackend::OpenGL:
renderer_status_button->setText(tr("OPENGL"));
break;
case Settings::RendererBackend::Vulkan:
renderer_status_button->setText(tr("VULKAN"));
break;
case Settings::RendererBackend::Null:
renderer_status_button->setText(tr("NULL"));
break;
}
}
void GMainWindow::UpdateFilterText() {
const auto filter = Settings::values.scaling_filter.GetValue();
switch (filter) {
@ -3613,6 +3622,7 @@ void GMainWindow::UpdateAAText() {
void GMainWindow::UpdateStatusButtons() {
renderer_status_button->setChecked(Settings::values.renderer_backend.GetValue() ==
Settings::RendererBackend::Vulkan);
UpdateAPIText();
UpdateGPUAccuracyButton();
UpdateDockedButton();
UpdateFilterText();