shader_recompiler: Align SSBO offsets to meet host requirements

We can take advantage of SSBO addresses being passed in a constant bufer to account for the extra alignment requirements in the shader itself.
This commit is contained in:
Billy Laws 2022-11-23 21:30:23 +00:00
parent 3f0985c7b0
commit 8804a4eb23
4 changed files with 11 additions and 6 deletions
src/shader_recompiler

View file

@ -15,6 +15,7 @@ struct HostTranslateInfo {
bool needs_demote_reorder{}; ///< True when the device needs DemoteToHelperInvocation reordered
bool support_snorm_render_buffer{}; ///< True when the device supports SNORM render buffers
bool support_viewport_index_layer{}; ///< True when the device supports gl_Layer in VS
u32 min_ssbo_alignment{}; ///< Minimum alignment supported by the device for SSBOs
};
} // namespace Shader