shader_recompiler: Align SSBO offsets to meet host requirements

We can take advantage of SSBO addresses being passed in a constant bufer to account for the extra alignment requirements in the shader itself.
This commit is contained in:
Billy Laws 2022-11-23 21:30:23 +00:00
parent 3f0985c7b0
commit 8804a4eb23
4 changed files with 11 additions and 6 deletions

View file

@ -223,7 +223,7 @@ IR::Program TranslateProgram(ObjectPool<IR::Inst>& inst_pool, ObjectPool<IR::Blo
Optimization::PositionPass(env, program);
Optimization::GlobalMemoryToStorageBufferPass(program);
Optimization::GlobalMemoryToStorageBufferPass(program, host_info);
Optimization::TexturePass(env, program, host_info);
if (Settings::values.resolution_info.active) {