am: Implement UserChannel parameters
Used by the Super Mairo 3D All-Stars collection.
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9 changed files with 70 additions and 19 deletions
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@ -562,6 +562,8 @@ struct System::Impl {
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std::array<Core::GPUDirtyMemoryManager, Core::Hardware::NUM_CPU_CORES>
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gpu_dirty_memory_write_manager{};
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std::deque<std::vector<u8>> user_channel;
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};
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System::System() : impl{std::make_unique<Impl>(*this)} {}
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@ -1036,6 +1038,10 @@ void System::ExecuteProgram(std::size_t program_index) {
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}
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}
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std::deque<std::vector<u8>>& System::GetUserChannel() {
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return impl->user_channel;
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}
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void System::RegisterExitCallback(ExitCallback&& callback) {
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impl->exit_callback = std::move(callback);
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}
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