shader: Primitive Vulkan integration

This commit is contained in:
ReinUsesLisp 2021-02-17 00:59:28 -03:00 committed by ameerj
parent c67d64365a
commit 85cce78583
43 changed files with 1003 additions and 3036 deletions

View file

@ -115,6 +115,7 @@ void EmitContext::DefineConstantBuffers(const Info& info) {
for (const Info::ConstantBufferDescriptor& desc : info.constant_buffer_descriptors) {
const Id id{AddGlobalVariable(uniform_type, spv::StorageClass::Uniform)};
Decorate(id, spv::Decoration::Binding, binding);
Decorate(id, spv::Decoration::DescriptorSet, 0U);
Name(id, fmt::format("c{}", desc.index));
std::fill_n(cbufs.data() + desc.index, desc.count, id);
binding += desc.count;
@ -143,6 +144,7 @@ void EmitContext::DefineStorageBuffers(const Info& info) {
for (const Info::StorageBufferDescriptor& desc : info.storage_buffers_descriptors) {
const Id id{AddGlobalVariable(storage_type, spv::StorageClass::StorageBuffer)};
Decorate(id, spv::Decoration::Binding, binding);
Decorate(id, spv::Decoration::DescriptorSet, 0U);
Name(id, fmt::format("ssbo{}", binding));
std::fill_n(ssbos.data() + binding, desc.count, id);
binding += desc.count;