hle: kernel: hle_ipc: Remove SleepClientThread.
- This was kind of hacky, and no longer is necessary with service threads.
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@ -46,43 +46,6 @@ void SessionRequestHandler::ClientDisconnected(
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boost::range::remove_erase(connected_sessions, server_session);
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}
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std::shared_ptr<WritableEvent> HLERequestContext::SleepClientThread(
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const std::string& reason, u64 timeout, WakeupCallback&& callback,
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std::shared_ptr<WritableEvent> writable_event) {
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// Put the client thread to sleep until the wait event is signaled or the timeout expires.
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if (!writable_event) {
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// Create event if not provided
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const auto pair = WritableEvent::CreateEventPair(kernel, "HLE Pause Event: " + reason);
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writable_event = pair.writable;
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}
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Handle event_handle = InvalidHandle;
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{
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KScopedSchedulerLockAndSleep lock(kernel, event_handle, thread.get(), timeout);
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thread->SetHLECallback(
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[context = *this, callback](std::shared_ptr<Thread> thread) mutable -> bool {
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ThreadWakeupReason reason = thread->GetSignalingResult() == RESULT_TIMEOUT
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? ThreadWakeupReason::Timeout
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: ThreadWakeupReason::Signal;
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callback(thread, context, reason);
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context.WriteToOutgoingCommandBuffer(*thread);
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return true;
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});
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const auto readable_event{writable_event->GetReadableEvent()};
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writable_event->Clear();
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thread->SetHLESyncObject(readable_event.get());
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thread->SetStatus(ThreadStatus::WaitHLEEvent);
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thread->SetSynchronizationResults(nullptr, RESULT_TIMEOUT);
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readable_event->AddWaitingThread(thread);
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}
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thread->SetHLETimeEvent(event_handle);
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is_thread_waiting = true;
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return writable_event;
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}
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HLERequestContext::HLERequestContext(KernelCore& kernel, Core::Memory::Memory& memory,
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std::shared_ptr<ServerSession> server_session,
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std::shared_ptr<Thread> thread)
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