switch dynamic state to a slider

Signed-off-by: swurl <swurl@swurl.xyz>
This commit is contained in:
swurl 2025-04-24 12:08:01 -04:00
parent c140529a75
commit 83cf9774e1
5 changed files with 17 additions and 149 deletions

View file

@ -427,12 +427,13 @@ PipelineCache::PipelineCache(Tegra::MaxwellDeviceMemoryManager& device_memory_,
device.GetMaxVertexInputBindings(), Maxwell::NumVertexArrays);
}
const u8 dynamic_state = Settings::values.dyna_state.GetValue();
dynamic_features = DynamicFeatures{
.has_extended_dynamic_state = Settings::values.use_dyna_state_1.GetValue(),
.has_extended_dynamic_state_2 = Settings::values.use_dyna_state_2.GetValue(),
.has_extended_dynamic_state_2_extra = Settings::values.use_dyna_state_2_extras.GetValue(),
.has_extended_dynamic_state_3_blend = Settings::values.use_dyna_state_3_blend.GetValue(),
.has_extended_dynamic_state_3_enables = Settings::values.use_dyna_state_3.GetValue(),
.has_extended_dynamic_state = dynamic_state > 0,
.has_extended_dynamic_state_2 = dynamic_state > 1,
.has_extended_dynamic_state_2_extra = dynamic_state > 1,
.has_extended_dynamic_state_3_blend = dynamic_state > 2,
.has_extended_dynamic_state_3_enables = dynamic_state > 2,
.has_dynamic_vertex_input = device.IsExtVertexInputDynamicStateSupported(),
};
}