gpu: Refactor a/synchronous implementations into their own classes.
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9d1ee628b2
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83079031b3
8 changed files with 162 additions and 65 deletions
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@ -6,14 +6,12 @@
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#include "core/core.h"
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#include "core/core_timing.h"
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#include "core/memory.h"
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#include "core/settings.h"
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#include "video_core/engines/fermi_2d.h"
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#include "video_core/engines/kepler_compute.h"
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#include "video_core/engines/kepler_memory.h"
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#include "video_core/engines/maxwell_3d.h"
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#include "video_core/engines/maxwell_dma.h"
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#include "video_core/gpu.h"
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#include "video_core/gpu_thread.h"
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#include "video_core/renderer_base.h"
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namespace Tegra {
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@ -39,10 +37,6 @@ GPU::GPU(Core::System& system, VideoCore::RendererBase& renderer) : renderer{ren
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kepler_compute = std::make_unique<Engines::KeplerCompute>(*memory_manager);
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maxwell_dma = std::make_unique<Engines::MaxwellDMA>(system, rasterizer, *memory_manager);
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kepler_memory = std::make_unique<Engines::KeplerMemory>(system, rasterizer, *memory_manager);
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if (Settings::values.use_asynchronous_gpu_emulation) {
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gpu_thread = std::make_unique<VideoCommon::GPUThread::ThreadManager>(renderer, *dma_pusher);
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}
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}
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GPU::~GPU() = default;
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@ -71,48 +65,6 @@ const DmaPusher& GPU::DmaPusher() const {
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return *dma_pusher;
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}
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void GPU::PushGPUEntries(Tegra::CommandList&& entries) {
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if (Settings::values.use_asynchronous_gpu_emulation) {
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gpu_thread->SubmitList(std::move(entries));
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} else {
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dma_pusher->Push(std::move(entries));
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dma_pusher->DispatchCalls();
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}
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}
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void GPU::SwapBuffers(
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std::optional<std::reference_wrapper<const Tegra::FramebufferConfig>> framebuffer) {
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if (Settings::values.use_asynchronous_gpu_emulation) {
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gpu_thread->SwapBuffers(std::move(framebuffer));
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} else {
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renderer.SwapBuffers(std::move(framebuffer));
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}
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}
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void GPU::FlushRegion(VAddr addr, u64 size) {
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if (Settings::values.use_asynchronous_gpu_emulation) {
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gpu_thread->FlushRegion(addr, size);
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} else {
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renderer.Rasterizer().FlushRegion(addr, size);
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}
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}
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void GPU::InvalidateRegion(VAddr addr, u64 size) {
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if (Settings::values.use_asynchronous_gpu_emulation) {
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gpu_thread->InvalidateRegion(addr, size);
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} else {
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renderer.Rasterizer().InvalidateRegion(addr, size);
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}
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}
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void GPU::FlushAndInvalidateRegion(VAddr addr, u64 size) {
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if (Settings::values.use_asynchronous_gpu_emulation) {
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gpu_thread->FlushAndInvalidateRegion(addr, size);
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} else {
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renderer.Rasterizer().FlushAndInvalidateRegion(addr, size);
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}
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}
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u32 RenderTargetBytesPerPixel(RenderTargetFormat format) {
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ASSERT(format != RenderTargetFormat::NONE);
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