Merge pull request #3552 from jroweboy/single-context
Refactor Context management (Fixes renderdoc on opengl issues)
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commit
825a6e2615
32 changed files with 388 additions and 453 deletions
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@ -24,7 +24,6 @@
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#include "core/file_sys/sdmc_factory.h"
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#include "core/file_sys/vfs_concat.h"
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#include "core/file_sys/vfs_real.h"
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#include "core/frontend/scope_acquire_context.h"
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#include "core/gdbstub/gdbstub.h"
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#include "core/hardware_interrupt_manager.h"
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#include "core/hle/kernel/client_port.h"
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@ -168,13 +167,12 @@ struct System::Impl {
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Service::Init(service_manager, system);
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GDBStub::DeferStart();
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renderer = VideoCore::CreateRenderer(emu_window, system);
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if (!renderer->Init()) {
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interrupt_manager = std::make_unique<Core::Hardware::InterruptManager>(system);
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gpu_core = VideoCore::CreateGPU(emu_window, system);
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if (!gpu_core) {
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return ResultStatus::ErrorVideoCore;
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}
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interrupt_manager = std::make_unique<Core::Hardware::InterruptManager>(system);
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gpu_core = VideoCore::CreateGPU(system);
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renderer->Rasterizer().SetupDirtyFlags();
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gpu_core->Renderer().Rasterizer().SetupDirtyFlags();
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is_powered_on = true;
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exit_lock = false;
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@ -186,8 +184,6 @@ struct System::Impl {
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ResultStatus Load(System& system, Frontend::EmuWindow& emu_window,
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const std::string& filepath) {
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Core::Frontend::ScopeAcquireContext acquire_context{emu_window};
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app_loader = Loader::GetLoader(GetGameFileFromPath(virtual_filesystem, filepath));
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if (!app_loader) {
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LOG_CRITICAL(Core, "Failed to obtain loader for {}!", filepath);
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@ -216,10 +212,6 @@ struct System::Impl {
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AddGlueRegistrationForProcess(*app_loader, *main_process);
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kernel.MakeCurrentProcess(main_process.get());
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// Main process has been loaded and been made current.
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// Begin GPU and CPU execution.
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gpu_core->Start();
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// Initialize cheat engine
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if (cheat_engine) {
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cheat_engine->Initialize();
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@ -277,7 +269,6 @@ struct System::Impl {
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}
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// Shutdown emulation session
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renderer.reset();
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GDBStub::Shutdown();
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Service::Shutdown();
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service_manager.reset();
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@ -353,7 +344,6 @@ struct System::Impl {
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Service::FileSystem::FileSystemController fs_controller;
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/// AppLoader used to load the current executing application
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std::unique_ptr<Loader::AppLoader> app_loader;
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std::unique_ptr<VideoCore::RendererBase> renderer;
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std::unique_ptr<Tegra::GPU> gpu_core;
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std::unique_ptr<Hardware::InterruptManager> interrupt_manager;
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Memory::Memory memory;
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@ -536,11 +526,11 @@ const Core::Hardware::InterruptManager& System::InterruptManager() const {
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}
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VideoCore::RendererBase& System::Renderer() {
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return *impl->renderer;
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return impl->gpu_core->Renderer();
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}
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const VideoCore::RendererBase& System::Renderer() const {
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return *impl->renderer;
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return impl->gpu_core->Renderer();
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}
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Kernel::KernelCore& System::Kernel() {
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