audio_core: Apollo Part 1, AudioRenderer refactor
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26 changed files with 4235 additions and 744 deletions
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@ -197,4 +197,36 @@ std::vector<s16> Interpolate(InterpolationState& state, std::vector<s16> input,
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return output;
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}
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void Resample(s32* output, const s32* input, s32 pitch, s32& fraction, std::size_t sample_count) {
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const std::array<s16, 512>& lut = [pitch] {
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if (pitch > 0xaaaa) {
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return curve_lut0;
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}
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if (pitch <= 0x8000) {
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return curve_lut1;
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}
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return curve_lut2;
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}();
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std::size_t index{};
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for (std::size_t i = 0; i < sample_count; i++) {
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const std::size_t lut_index{(static_cast<std::size_t>(fraction) >> 8) * 4};
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const auto l0 = lut[lut_index + 0];
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const auto l1 = lut[lut_index + 1];
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const auto l2 = lut[lut_index + 2];
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const auto l3 = lut[lut_index + 3];
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const auto s0 = static_cast<s32>(input[index]);
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const auto s1 = static_cast<s32>(input[index + 1]);
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const auto s2 = static_cast<s32>(input[index + 2]);
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const auto s3 = static_cast<s32>(input[index + 3]);
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output[i] = (l0 * s0 + l1 * s1 + l2 * s2 + l3 * s3) >> 15;
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fraction += pitch;
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index += (fraction >> 15);
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fraction &= 0x7fff;
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}
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}
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} // namespace AudioCore
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