gl_shader_disk_cache: Pass core system as argument and guard against games without title ids

This commit is contained in:
ReinUsesLisp 2019-01-15 16:28:42 -03:00
parent 2bc6a699dc
commit 7fefec585c
11 changed files with 58 additions and 18 deletions

View file

@ -123,7 +123,7 @@ struct System::Impl {
Service::Init(service_manager, *virtual_filesystem);
GDBStub::Init();
renderer = VideoCore::CreateRenderer(emu_window);
renderer = VideoCore::CreateRenderer(emu_window, system);
if (!renderer->Init()) {
return ResultStatus::ErrorVideoCore;
}