glsl: Add a more robust fp formatter

This commit is contained in:
ameerj 2021-05-22 23:31:30 -04:00
parent bf40d10805
commit 7febd59ce1
4 changed files with 14 additions and 9 deletions

View file

@ -146,7 +146,6 @@ void EmitCode(EmitContext& ctx, const IR::Program& program) {
std::string EmitGLSL(const Profile& profile, const RuntimeInfo&, IR::Program& program,
Bindings& bindings) {
EmitContext ctx{program, bindings, profile};
// ctx.SetupBuffers();
EmitCode(ctx, program);
ctx.code += "}";
return ctx.code;