From 7f908ceb00786a2cfdbc10aefdecbce265b99527 Mon Sep 17 00:00:00 2001
From: Morph <39850852+Morph1984@users.noreply.github.com>
Date: Wed, 15 Jul 2020 12:16:31 -0400
Subject: [PATCH] filesystem: Create subdirectories prior to creating a file

If subdirectories exist in the given path parameter and don't exist in the real filesystem create them prior to creating the files within.
This fixes the softlocks upon save creation in The Legend of Zelda: Breath of the Wild
---
 src/core/hle/service/filesystem/filesystem.cpp | 3 +++
 1 file changed, 3 insertions(+)

diff --git a/src/core/hle/service/filesystem/filesystem.cpp b/src/core/hle/service/filesystem/filesystem.cpp
index cadc038050..3020101a13 100644
--- a/src/core/hle/service/filesystem/filesystem.cpp
+++ b/src/core/hle/service/filesystem/filesystem.cpp
@@ -55,6 +55,9 @@ std::string VfsDirectoryServiceWrapper::GetName() const {
 ResultCode VfsDirectoryServiceWrapper::CreateFile(const std::string& path_, u64 size) const {
     std::string path(FileUtil::SanitizePath(path_));
     auto dir = GetDirectoryRelativeWrapped(backing, FileUtil::GetParentPath(path));
+    if (dir == nullptr) {
+        dir = backing->CreateSubdirectory(FileUtil::GetParentPath(path));
+    }
     auto file = dir->CreateFile(FileUtil::GetFilename(path));
     if (file == nullptr) {
         // TODO(DarkLordZach): Find a better error code for this