shader: Rework varyings and implement passthrough geometry shaders
Put all varyings into a single std::bitset with helpers to access it. Implement passthrough geometry shaders using host's.
This commit is contained in:
parent
4f052a1f39
commit
7dafa96ab5
29 changed files with 351 additions and 337 deletions
|
@ -34,6 +34,7 @@ struct Profile {
|
|||
bool support_demote_to_helper_invocation{};
|
||||
bool support_int64_atomics{};
|
||||
bool support_derivative_control{};
|
||||
bool support_geometry_shader_passthrough{};
|
||||
bool support_gl_nv_gpu_shader_5{};
|
||||
bool support_gl_amd_gpu_shader_half_float{};
|
||||
bool support_gl_texture_shadow_lod{};
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue