network: Move global state into a seperate class
Co-Authored-By: Narr the Reg <5944268+german77@users.noreply.github.com>
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parent
899c8bb330
commit
7d82e57b91
21 changed files with 152 additions and 98 deletions
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@ -273,7 +273,7 @@ GMainWindow::GMainWindow(bool has_broken_vulkan)
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SetDiscordEnabled(UISettings::values.enable_discord_presence.GetValue());
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discord_rpc->Update();
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Network::Init();
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system->GetRoomNetwork().Init();
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RegisterMetaTypes();
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@ -463,7 +463,7 @@ GMainWindow::~GMainWindow() {
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if (render_window->parent() == nullptr) {
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delete render_window;
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}
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Network::Shutdown();
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system->GetRoomNetwork().Shutdown();
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}
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void GMainWindow::RegisterMetaTypes() {
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@ -828,7 +828,7 @@ void GMainWindow::InitializeWidgets() {
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});
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multiplayer_state = new MultiplayerState(this, game_list->GetModel(), ui->action_Leave_Room,
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ui->action_Show_Room);
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ui->action_Show_Room, system->GetRoomNetwork());
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multiplayer_state->setVisible(false);
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// Create status bar
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