Merge pull request #8858 from vonchenplus/mipmap
video_core: Generate mipmap texture by drawing
This commit is contained in:
commit
7c3bee5601
29 changed files with 259 additions and 8 deletions
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@ -224,6 +224,7 @@ add_library(shader_recompiler STATIC
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ir_opt/lower_fp16_to_fp32.cpp
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ir_opt/lower_int64_to_int32.cpp
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ir_opt/passes.h
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ir_opt/position_pass.cpp
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ir_opt/rescaling_pass.cpp
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ir_opt/ssa_rewrite_pass.cpp
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ir_opt/texture_pass.cpp
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@ -450,6 +450,9 @@ std::string EmitGLASM(const Profile& profile, const RuntimeInfo& runtime_info, I
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if (program.info.uses_rescaling_uniform) {
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header += "PARAM scaling[1]={program.local[0..0]};";
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}
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if (program.info.uses_render_area) {
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header += "PARAM render_area[1]={program.local[1..1]};";
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}
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header += "TEMP ";
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for (size_t index = 0; index < ctx.reg_alloc.NumUsedRegisters(); ++index) {
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header += fmt::format("R{},", index);
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@ -396,6 +396,10 @@ void EmitResolutionDownFactor(EmitContext& ctx, IR::Inst& inst) {
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ctx.Add("MOV.F {}.x,scaling[0].z;", inst);
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}
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void EmitRenderArea(EmitContext& ctx, IR::Inst& inst) {
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ctx.Add("MOV.F {},render_area[0];", inst);
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}
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void EmitLoadLocal(EmitContext& ctx, IR::Inst& inst, ScalarU32 word_offset) {
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ctx.Add("MOV.U {},lmem[{}].x;", inst, word_offset);
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}
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@ -73,6 +73,7 @@ void EmitSampleId(EmitContext& ctx, IR::Inst& inst);
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void EmitIsHelperInvocation(EmitContext& ctx, IR::Inst& inst);
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void EmitYDirection(EmitContext& ctx, IR::Inst& inst);
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void EmitResolutionDownFactor(EmitContext& ctx, IR::Inst& inst);
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void EmitRenderArea(EmitContext& ctx, IR::Inst& inst);
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void EmitLoadLocal(EmitContext& ctx, IR::Inst& inst, ScalarU32 word_offset);
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void EmitWriteLocal(EmitContext& ctx, ScalarU32 word_offset, ScalarU32 value);
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void EmitUndefU1(EmitContext& ctx, IR::Inst& inst);
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@ -416,6 +416,10 @@ void EmitResolutionDownFactor(EmitContext& ctx, IR::Inst& inst) {
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ctx.AddF32("{}=scaling.z;", inst);
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}
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void EmitRenderArea(EmitContext& ctx, IR::Inst& inst) {
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ctx.AddF32x4("{}=render_area;", inst);
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}
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void EmitLoadLocal(EmitContext& ctx, IR::Inst& inst, std::string_view word_offset) {
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ctx.AddU32("{}=lmem[{}];", inst, word_offset);
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}
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@ -87,6 +87,7 @@ void EmitSampleId(EmitContext& ctx, IR::Inst& inst);
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void EmitIsHelperInvocation(EmitContext& ctx, IR::Inst& inst);
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void EmitYDirection(EmitContext& ctx, IR::Inst& inst);
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void EmitResolutionDownFactor(EmitContext& ctx, IR::Inst& inst);
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void EmitRenderArea(EmitContext& ctx, IR::Inst& inst);
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void EmitLoadLocal(EmitContext& ctx, IR::Inst& inst, std::string_view word_offset);
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void EmitWriteLocal(EmitContext& ctx, std::string_view word_offset, std::string_view value);
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void EmitUndefU1(EmitContext& ctx, IR::Inst& inst);
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@ -358,6 +358,9 @@ EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile
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if (info.uses_rescaling_uniform) {
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header += "layout(location=0) uniform vec4 scaling;";
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}
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if (info.uses_render_area) {
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header += "layout(location=1) uniform vec4 render_area;";
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}
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DefineConstantBuffers(bindings);
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DefineConstantBufferIndirect();
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DefineStorageBuffers(bindings);
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@ -23,8 +23,12 @@ struct RescalingLayout {
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alignas(16) std::array<u32, NUM_IMAGE_SCALING_WORDS> rescaling_images;
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u32 down_factor;
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};
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struct RenderAreaLayout {
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std::array<f32, 4> render_area;
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};
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constexpr u32 RESCALING_LAYOUT_WORDS_OFFSET = offsetof(RescalingLayout, rescaling_textures);
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constexpr u32 RESCALING_LAYOUT_DOWN_FACTOR_OFFSET = offsetof(RescalingLayout, down_factor);
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constexpr u32 RENDERAREA_LAYOUT_OFFSET = offsetof(RenderAreaLayout, render_area);
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[[nodiscard]] std::vector<u32> EmitSPIRV(const Profile& profile, const RuntimeInfo& runtime_info,
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IR::Program& program, Bindings& bindings);
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@ -353,7 +353,6 @@ Id EmitGetAttribute(EmitContext& ctx, IR::Attribute attr, Id vertex) {
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case IR::Attribute::TessellationEvaluationPointV:
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return ctx.OpLoad(ctx.F32[1],
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ctx.OpAccessChain(ctx.input_f32, ctx.tess_coord, ctx.Const(1U)));
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default:
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throw NotImplementedException("Read attribute {}", attr);
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}
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@ -537,6 +536,17 @@ Id EmitResolutionDownFactor(EmitContext& ctx) {
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}
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}
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Id EmitRenderArea(EmitContext& ctx) {
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if (ctx.profile.unified_descriptor_binding) {
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const Id pointer_type{ctx.TypePointer(spv::StorageClass::PushConstant, ctx.F32[4])};
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const Id index{ctx.Const(ctx.render_are_member_index)};
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const Id pointer{ctx.OpAccessChain(pointer_type, ctx.render_area_push_constant, index)};
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return ctx.OpLoad(ctx.F32[4], pointer);
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} else {
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throw NotImplementedException("SPIR-V Instruction");
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}
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}
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Id EmitLoadLocal(EmitContext& ctx, Id word_offset) {
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const Id pointer{ctx.OpAccessChain(ctx.private_u32, ctx.local_memory, word_offset)};
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return ctx.OpLoad(ctx.U32[1], pointer);
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@ -76,6 +76,7 @@ Id EmitSampleId(EmitContext& ctx);
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Id EmitIsHelperInvocation(EmitContext& ctx);
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Id EmitYDirection(EmitContext& ctx);
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Id EmitResolutionDownFactor(EmitContext& ctx);
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Id EmitRenderArea(EmitContext& ctx);
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Id EmitLoadLocal(EmitContext& ctx, Id word_offset);
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void EmitWriteLocal(EmitContext& ctx, Id word_offset, Id value);
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Id EmitUndefU1(EmitContext& ctx);
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@ -473,6 +473,7 @@ EmitContext::EmitContext(const Profile& profile_, const RuntimeInfo& runtime_inf
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DefineAttributeMemAccess(program.info);
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DefineGlobalMemoryFunctions(program.info);
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DefineRescalingInput(program.info);
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DefineRenderArea(program.info);
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}
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EmitContext::~EmitContext() = default;
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@ -982,6 +983,36 @@ void EmitContext::DefineRescalingInputUniformConstant() {
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}
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}
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void EmitContext::DefineRenderArea(const Info& info) {
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if (!info.uses_render_area) {
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return;
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}
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if (profile.unified_descriptor_binding) {
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boost::container::static_vector<Id, 1> members{};
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u32 member_index{0};
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members.push_back(F32[4]);
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render_are_member_index = member_index++;
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const Id push_constant_struct{TypeStruct(std::span(members.data(), members.size()))};
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Decorate(push_constant_struct, spv::Decoration::Block);
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Name(push_constant_struct, "RenderAreaInfo");
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MemberDecorate(push_constant_struct, render_are_member_index, spv::Decoration::Offset, 0);
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MemberName(push_constant_struct, render_are_member_index, "render_area");
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const Id pointer_type{TypePointer(spv::StorageClass::PushConstant, push_constant_struct)};
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render_area_push_constant =
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AddGlobalVariable(pointer_type, spv::StorageClass::PushConstant);
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Name(render_area_push_constant, "render_area_push_constants");
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if (profile.supported_spirv >= 0x00010400) {
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interfaces.push_back(render_area_push_constant);
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}
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}
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}
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void EmitContext::DefineConstantBuffers(const Info& info, u32& binding) {
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if (info.constant_buffer_descriptors.empty()) {
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return;
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@ -243,6 +243,9 @@ public:
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u32 texture_rescaling_index{};
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u32 image_rescaling_index{};
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Id render_area_push_constant{};
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u32 render_are_member_index{};
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Id local_memory{};
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Id shared_memory_u8{};
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@ -318,6 +321,7 @@ private:
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void DefineRescalingInput(const Info& info);
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void DefineRescalingInputPushConstant();
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void DefineRescalingInputUniformConstant();
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void DefineRenderArea(const Info& info);
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void DefineInputs(const IR::Program& program);
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void DefineOutputs(const IR::Program& program);
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@ -22,6 +22,8 @@ public:
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[[nodiscard]] virtual TextureType ReadTextureType(u32 raw_handle) = 0;
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[[nodiscard]] virtual u32 ReadViewportTransformState() = 0;
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[[nodiscard]] virtual u32 TextureBoundBuffer() const = 0;
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[[nodiscard]] virtual u32 LocalMemorySize() const = 0;
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@ -378,6 +378,14 @@ F32 IREmitter::ResolutionDownFactor() {
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return Inst<F32>(Opcode::ResolutionDownFactor);
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}
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F32 IREmitter::RenderAreaWidth() {
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return F32(CompositeExtract(Inst<Value>(Opcode::RenderArea), 0));
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}
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F32 IREmitter::RenderAreaHeight() {
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return F32(CompositeExtract(Inst<Value>(Opcode::RenderArea), 1));
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}
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U32 IREmitter::LaneId() {
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return Inst<U32>(Opcode::LaneId);
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}
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@ -103,6 +103,9 @@ public:
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[[nodiscard]] F32 ResolutionDownFactor();
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[[nodiscard]] F32 RenderAreaWidth();
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[[nodiscard]] F32 RenderAreaHeight();
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[[nodiscard]] U32 LaneId();
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[[nodiscard]] U32 LoadGlobalU8(const U64& address);
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@ -63,6 +63,7 @@ OPCODE(SampleId, U32,
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OPCODE(IsHelperInvocation, U1, )
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OPCODE(YDirection, F32, )
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OPCODE(ResolutionDownFactor, F32, )
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OPCODE(RenderArea, F32x4, )
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// Undefined
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OPCODE(UndefU1, U1, )
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@ -220,6 +220,8 @@ IR::Program TranslateProgram(ObjectPool<IR::Inst>& inst_pool, ObjectPool<IR::Blo
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Optimization::ConstantPropagationPass(program);
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Optimization::PositionPass(env, program);
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Optimization::GlobalMemoryToStorageBufferPass(program);
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Optimization::TexturePass(env, program);
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@ -17,6 +17,7 @@ void LowerFp16ToFp32(IR::Program& program);
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void LowerInt64ToInt32(IR::Program& program);
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void RescalingPass(IR::Program& program);
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void SsaRewritePass(IR::Program& program);
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void PositionPass(Environment& env, IR::Program& program);
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void TexturePass(Environment& env, IR::Program& program);
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void VerificationPass(const IR::Program& program);
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77
src/shader_recompiler/ir_opt/position_pass.cpp
Normal file
77
src/shader_recompiler/ir_opt/position_pass.cpp
Normal file
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@ -0,0 +1,77 @@
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// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include <boost/container/small_vector.hpp>
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#include "shader_recompiler/frontend/ir/basic_block.h"
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#include "shader_recompiler/frontend/ir/ir_emitter.h"
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#include "shader_recompiler/frontend/ir/value.h"
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#include "shader_recompiler/ir_opt/passes.h"
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namespace Shader::Optimization {
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namespace {
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struct PositionInst {
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IR::Inst* inst;
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IR::Block* block;
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IR::Attribute attr;
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};
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using PositionInstVector = boost::container::small_vector<PositionInst, 24>;
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} // Anonymous namespace
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void PositionPass(Environment& env, IR::Program& program) {
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if (env.ShaderStage() != Stage::VertexB || env.ReadViewportTransformState()) {
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return;
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}
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Info& info{program.info};
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info.uses_render_area = true;
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PositionInstVector to_replace;
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for (IR::Block* const block : program.post_order_blocks) {
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for (IR::Inst& inst : block->Instructions()) {
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switch (inst.GetOpcode()) {
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case IR::Opcode::SetAttribute: {
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const IR::Attribute attr{inst.Arg(0).Attribute()};
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switch (attr) {
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case IR::Attribute::PositionX:
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case IR::Attribute::PositionY: {
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to_replace.push_back(PositionInst{.inst = &inst, .block = block, .attr = attr});
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break;
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}
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default:
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break;
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}
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break;
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}
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default:
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break;
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}
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}
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}
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for (PositionInst& position_inst : to_replace) {
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IR::IREmitter ir{*position_inst.block,
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IR::Block::InstructionList::s_iterator_to(*position_inst.inst)};
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const IR::F32 value(position_inst.inst->Arg(1));
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const IR::F32F64 scale(ir.Imm32(2.f));
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const IR::F32 negative_one{ir.Imm32(-1.f)};
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switch (position_inst.attr) {
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case IR::Attribute::PositionX: {
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position_inst.inst->SetArg(
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1,
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ir.FPFma(value, ir.FPMul(ir.FPRecip(ir.RenderAreaWidth()), scale), negative_one));
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break;
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}
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case IR::Attribute::PositionY: {
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position_inst.inst->SetArg(
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1,
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ir.FPFma(value, ir.FPMul(ir.FPRecip(ir.RenderAreaHeight()), scale), negative_one));
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break;
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}
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default:
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break;
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}
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}
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}
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} // namespace Shader::Optimization
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@ -182,6 +182,7 @@ struct Info {
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bool uses_shadow_lod{};
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bool uses_rescaling_uniform{};
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bool uses_cbuf_indirect{};
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bool uses_render_area{};
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IR::Type used_constant_buffer_types{};
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IR::Type used_storage_buffer_types{};
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