input_common: Fully implement UDP controllers

This commit is contained in:
Narr the Reg 2021-11-26 15:45:37 -06:00
parent d20817d2f1
commit 7b56b2cab6
12 changed files with 397 additions and 40 deletions

View file

@ -63,9 +63,12 @@ struct InputSubsystem::Impl {
udp_client = std::make_shared<CemuhookUDP::UDPClient>("cemuhookudp");
udp_client->SetMappingCallback(mapping_callback);
udp_client_factory = std::make_shared<InputFactory>(udp_client);
udp_client_input_factory = std::make_shared<InputFactory>(udp_client);
udp_client_output_factory = std::make_shared<OutputFactory>(udp_client);
Common::Input::RegisterFactory<Common::Input::InputDevice>(udp_client->GetEngineName(),
udp_client_factory);
udp_client_input_factory);
Common::Input::RegisterFactory<Common::Input::OutputDevice>(udp_client->GetEngineName(),
udp_client_output_factory);
tas_input = std::make_shared<TasInput::Tas>("tas");
tas_input->SetMappingCallback(mapping_callback);
@ -110,6 +113,7 @@ struct InputSubsystem::Impl {
gcadapter.reset();
Common::Input::UnregisterFactory<Common::Input::InputDevice>(udp_client->GetEngineName());
Common::Input::UnregisterFactory<Common::Input::OutputDevice>(udp_client->GetEngineName());
udp_client.reset();
Common::Input::UnregisterFactory<Common::Input::InputDevice>(tas_input->GetEngineName());
@ -137,6 +141,8 @@ struct InputSubsystem::Impl {
devices.insert(devices.end(), mouse_devices.begin(), mouse_devices.end());
auto gcadapter_devices = gcadapter->GetInputDevices();
devices.insert(devices.end(), gcadapter_devices.begin(), gcadapter_devices.end());
auto udp_devices = udp_client->GetInputDevices();
devices.insert(devices.end(), udp_devices.begin(), udp_devices.end());
#ifdef HAVE_SDL2
auto sdl_devices = sdl->GetInputDevices();
devices.insert(devices.end(), sdl_devices.begin(), sdl_devices.end());
@ -157,6 +163,9 @@ struct InputSubsystem::Impl {
if (engine == gcadapter->GetEngineName()) {
return gcadapter->GetAnalogMappingForDevice(params);
}
if (engine == udp_client->GetEngineName()) {
return udp_client->GetAnalogMappingForDevice(params);
}
if (engine == tas_input->GetEngineName()) {
return tas_input->GetAnalogMappingForDevice(params);
}
@ -177,6 +186,9 @@ struct InputSubsystem::Impl {
if (engine == gcadapter->GetEngineName()) {
return gcadapter->GetButtonMappingForDevice(params);
}
if (engine == udp_client->GetEngineName()) {
return udp_client->GetButtonMappingForDevice(params);
}
if (engine == tas_input->GetEngineName()) {
return tas_input->GetButtonMappingForDevice(params);
}
@ -194,8 +206,8 @@ struct InputSubsystem::Impl {
return {};
}
const std::string engine = params.Get("engine", "");
if (engine == gcadapter->GetEngineName()) {
return gcadapter->GetMotionMappingForDevice(params);
if (engine == udp_client->GetEngineName()) {
return udp_client->GetMotionMappingForDevice(params);
}
#ifdef HAVE_SDL2
if (engine == sdl->GetEngineName()) {
@ -238,6 +250,9 @@ struct InputSubsystem::Impl {
if (engine == gcadapter->GetEngineName()) {
return true;
}
if (engine == udp_client->GetEngineName()) {
return true;
}
if (engine == tas_input->GetEngineName()) {
return true;
}
@ -286,12 +301,13 @@ struct InputSubsystem::Impl {
std::shared_ptr<InputFactory> mouse_factory;
std::shared_ptr<InputFactory> gcadapter_input_factory;
std::shared_ptr<InputFactory> touch_screen_factory;
std::shared_ptr<InputFactory> udp_client_factory;
std::shared_ptr<InputFactory> udp_client_input_factory;
std::shared_ptr<InputFactory> tas_input_factory;
std::shared_ptr<OutputFactory> keyboard_output_factory;
std::shared_ptr<OutputFactory> mouse_output_factory;
std::shared_ptr<OutputFactory> gcadapter_output_factory;
std::shared_ptr<OutputFactory> udp_client_output_factory;
std::shared_ptr<OutputFactory> tas_output_factory;
#ifdef HAVE_SDL2