input_common: Fully implement UDP controllers
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12 changed files with 397 additions and 40 deletions
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@ -3,6 +3,7 @@
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// Refer to the license.txt file included
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#include "common/common_types.h"
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#include "common/settings.h"
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#include "input_common/input_engine.h"
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#include "input_common/input_mapping.h"
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@ -182,6 +183,11 @@ bool MappingFactory::IsDriverValid(const MappingData& data) const {
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if (data.engine == "keyboard" && data.pad.port != 0) {
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return false;
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}
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// To prevent mapping with two devices we disable any UDP except motion
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if (!Settings::values.enable_udp_controller && data.engine == "cemuhookudp" &&
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data.type != EngineInputType::Motion) {
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return false;
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}
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// The following drivers don't need to be mapped
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if (data.engine == "tas") {
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return false;
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