Shader_Ir: Refactor Decompilation process and allow multiple decompilation modes.

This commit is contained in:
Fernando Sahmkow 2019-08-16 16:25:02 -04:00 committed by FernandoS27
parent 5d3c5df7f4
commit 7b55e1c0b1
15 changed files with 338 additions and 82 deletions

View file

@ -22,8 +22,10 @@ using Tegra::Shader::PredCondition;
using Tegra::Shader::PredOperation;
using Tegra::Shader::Register;
ShaderIR::ShaderIR(const ProgramCode& program_code, u32 main_offset, const std::size_t size)
: program_code{program_code}, main_offset{main_offset}, program_size{size}, program_manager{} {
ShaderIR::ShaderIR(const ProgramCode& program_code, u32 main_offset, const std::size_t size,
CompilerSettings settings)
: program_code{program_code}, main_offset{main_offset}, program_size{size}, basic_blocks{},
program_manager{true}, settings{settings} {
Decode();
}