input_common: Add experimental motion to button
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2 changed files with 10 additions and 0 deletions
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@ -82,6 +82,9 @@ void MappingFactory::RegisterButton(const MappingData& data) {
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new_input.Set("axis", data.index);
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new_input.Set("threshold", 0.5f);
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break;
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case EngineInputType::Motion:
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new_input.Set("motion", data.index);
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break;
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default:
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return;
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}
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