input_common: Add experimental motion to button

This commit is contained in:
german77 2023-05-05 22:48:52 -06:00
parent c9a31835b6
commit 7b41e71877
2 changed files with 10 additions and 0 deletions

View file

@ -82,6 +82,9 @@ void MappingFactory::RegisterButton(const MappingData& data) {
new_input.Set("axis", data.index);
new_input.Set("threshold", 0.5f);
break;
case EngineInputType::Motion:
new_input.Set("motion", data.index);
break;
default:
return;
}