general: Make most settings a BasicSetting
Creates a new BasicSettings class in common/settings, and forces setting a default and label for each setting that uses it in common/settings. Moves defaults and labels from both frontends into common settings. Creates a helper function in each frontend to facillitate reading the settings now with the new default and label properties. Settings::Setting is also now a subclass of Settings::BasicSetting. Also adds documentation for both Setting and BasicSetting.
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2a3db91559
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32 changed files with 813 additions and 666 deletions
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@ -148,12 +148,12 @@ void ConfigureInputAdvanced::LoadConfiguration() {
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}
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}
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ui->debug_enabled->setChecked(Settings::values.debug_pad_enabled);
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ui->mouse_enabled->setChecked(Settings::values.mouse_enabled);
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ui->keyboard_enabled->setChecked(Settings::values.keyboard_enabled);
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ui->emulate_analog_keyboard->setChecked(Settings::values.emulate_analog_keyboard);
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ui->mouse_panning->setChecked(Settings::values.mouse_panning);
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ui->mouse_panning_sensitivity->setValue(Settings::values.mouse_panning_sensitivity);
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ui->debug_enabled->setChecked(Settings::values.debug_pad_enabled.GetValue());
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ui->mouse_enabled->setChecked(Settings::values.mouse_enabled.GetValue());
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ui->keyboard_enabled->setChecked(Settings::values.keyboard_enabled.GetValue());
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ui->emulate_analog_keyboard->setChecked(Settings::values.emulate_analog_keyboard.GetValue());
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ui->mouse_panning->setChecked(Settings::values.mouse_panning.GetValue());
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ui->mouse_panning_sensitivity->setValue(Settings::values.mouse_panning_sensitivity.GetValue());
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ui->touchscreen_enabled->setChecked(Settings::values.touchscreen.enabled);
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UpdateUIEnabled();
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