settings,general: Rename non-confirming enums

This commit is contained in:
lat9nq 2023-06-07 01:52:23 -04:00
parent d35281ddf3
commit 78f92086ca
23 changed files with 136 additions and 130 deletions

View file

@ -91,6 +91,7 @@ public:
return {};
}
virtual void LoadString(const std::string& load) = 0;
virtual std::string Canonicalize() const = 0;
virtual const std::string& GetLabel() const = 0;
virtual std::string DefaultToString() const = 0;
virtual bool Save() const = 0;
@ -102,7 +103,7 @@ public:
virtual std::string MinVal() const = 0;
virtual std::string MaxVal() const = 0;
virtual bool UsingGlobal() const {
return false;
return true;
}
};
@ -245,7 +246,7 @@ protected:
} else if constexpr (std::is_same<Type, bool>()) {
return value_ ? "true" : "false";
} else if (std::is_same<Type, AudioEngine>()) {
return TranslateEnum(value_);
return CanonicalizeEnum(value_);
} else {
return std::to_string(static_cast<u64>(value_));
}
@ -321,6 +322,13 @@ public:
}
}
[[nodiscard]] std::string constexpr Canonicalize() const override {
if constexpr (std::is_enum<Type>::value) {
return CanonicalizeEnum(this->GetValue());
}
return ToString(this->GetValue());
}
/**
* Returns the save preference of the setting i.e. when saving or reading the setting from a
* frontend, whether this setting should be skipped.
@ -560,8 +568,8 @@ struct Values {
linkage, false, "use_unsafe_extended_memory_layout", Category::Core};
// Cpu
SwitchableSetting<CPUAccuracy, true> cpu_accuracy{linkage, CPUAccuracy::Auto,
CPUAccuracy::Auto, CPUAccuracy::Paranoid,
SwitchableSetting<CpuAccuracy, true> cpu_accuracy{linkage, CpuAccuracy::Auto,
CpuAccuracy::Auto, CpuAccuracy::Paranoid,
"cpu_accuracy", Category::Cpu};
// TODO: remove cpu_accuracy_first_time, migration setting added 8 July 2021
Setting<bool> cpu_accuracy_first_time{linkage, true, "cpu_accuracy_first_time", Category::Cpu};
@ -657,28 +665,28 @@ struct Values {
linkage, 100, 0, 9999, "speed_limit", Category::Renderer, true, true};
SwitchableSetting<bool> use_disk_shader_cache{linkage, true, "use_disk_shader_cache",
Category::Renderer};
SwitchableSetting<GPUAccuracy, true> gpu_accuracy{linkage,
GPUAccuracy::High,
GPUAccuracy::Normal,
GPUAccuracy::Extreme,
SwitchableSetting<GpuAccuracy, true> gpu_accuracy{linkage,
GpuAccuracy::High,
GpuAccuracy::Normal,
GpuAccuracy::Extreme,
"gpu_accuracy",
Category::RendererAdvanced,
true,
true};
SwitchableSetting<bool> use_asynchronous_gpu_emulation{
linkage, true, "use_asynchronous_gpu_emulation", Category::Renderer};
SwitchableSetting<NvdecEmulation> nvdec_emulation{linkage, NvdecEmulation::GPU,
SwitchableSetting<NvdecEmulation> nvdec_emulation{linkage, NvdecEmulation::Gpu,
"nvdec_emulation", Category::Renderer};
SwitchableSetting<AstcDecodeMode, true> accelerate_astc{linkage,
AstcDecodeMode::CPU,
AstcDecodeMode::CPU,
AstcDecodeMode::CPUAsynchronous,
AstcDecodeMode::Cpu,
AstcDecodeMode::Cpu,
AstcDecodeMode::CpuAsynchronous,
"accelerate_astc",
Category::Renderer};
Setting<VSyncMode, true> vsync_mode{linkage,
VSyncMode::FIFO,
VSyncMode::Fifo,
VSyncMode::Immediate,
VSyncMode::FIFORelaxed,
VSyncMode::FifoRelaxed,
"use_vsync",
Category::Renderer,
true,
@ -686,7 +694,7 @@ struct Values {
SwitchableSetting<bool> use_reactive_flushing{linkage, true, "use_reactive_flushing",
Category::RendererAdvanced};
SwitchableSetting<ShaderBackend, true> shader_backend{
linkage, ShaderBackend::GLSL, ShaderBackend::GLSL, ShaderBackend::SPIRV,
linkage, ShaderBackend::Glsl, ShaderBackend::Glsl, ShaderBackend::SpirV,
"shader_backend", Category::Renderer};
SwitchableSetting<bool> use_asynchronous_shaders{linkage, false, "use_asynchronous_shaders",
Category::RendererAdvanced};
@ -730,7 +738,7 @@ struct Values {
Language::PortugueseBrazilian,
"language_index",
Category::System};
SwitchableSetting<Region, true> region_index{linkage, Region::USA, Region::Japan,
SwitchableSetting<Region, true> region_index{linkage, Region::Usa, Region::Japan,
Region::Taiwan, "region_index", Category::System};
SwitchableSetting<TimeZone, true> time_zone_index{linkage, TimeZone::Auto,
TimeZone::Auto, TimeZone::Zulu,