Audio: Correct buffer release for host timing.

This commit is contained in:
Fernando Sahmkow 2020-05-29 17:37:57 -04:00
parent 24e0d393e2
commit 78a23536d4
3 changed files with 22 additions and 1 deletions

View file

@ -66,6 +66,15 @@ s64 Stream::GetBufferReleaseNS(const Buffer& buffer) const {
return ns.count();
}
s64 Stream::GetBufferReleaseNSHostTiming(const Buffer& buffer) const {
const std::size_t num_samples{buffer.GetSamples().size() / GetNumChannels()};
/// DSP signals before playing the last sample, in HLE we emulate this in this way
s64 base_samples = std::max<s64>(static_cast<s64>(num_samples) - 1, 0);
const auto ns =
std::chrono::nanoseconds((static_cast<u64>(base_samples) * 1000000000ULL) / sample_rate);
return ns.count();
}
static void VolumeAdjustSamples(std::vector<s16>& samples, float game_volume) {
const float volume{std::clamp(Settings::Volume() - (1.0f - game_volume), 0.0f, 1.0f)};
@ -105,7 +114,11 @@ void Stream::PlayNextBuffer() {
sink_stream.EnqueueSamples(GetNumChannels(), active_buffer->GetSamples());
core_timing.ScheduleEvent(GetBufferReleaseNS(*active_buffer), release_event, {});
if (core_timing.IsHostTiming()) {
core_timing.ScheduleEvent(GetBufferReleaseNSHostTiming(*active_buffer), release_event, {});
} else {
core_timing.ScheduleEvent(GetBufferReleaseNS(*active_buffer), release_event, {});
}
}
void Stream::ReleaseActiveBuffer() {