Vk Async pipeline compilation

This commit is contained in:
ameerj 2020-07-28 00:08:02 -04:00
parent f3ea8a3653
commit 77698ae7d6
13 changed files with 182 additions and 20 deletions

View file

@ -14,6 +14,10 @@
#include "video_core/renderer_opengl/gl_device.h"
#include "video_core/renderer_opengl/gl_resource_manager.h"
#include "video_core/renderer_opengl/gl_shader_decompiler.h"
#include "video_core/renderer_vulkan/vk_device.h"
#include "video_core/renderer_vulkan/vk_pipeline_cache.h"
#include "video_core/renderer_vulkan/vk_scheduler.h"
#include "video_core/renderer_vulkan/vk_update_descriptor.h"
namespace Core::Frontend {
class EmuWindow;
@ -24,6 +28,10 @@ namespace Tegra {
class GPU;
}
namespace Vulkan {
class VKPipelineCache;
}
namespace VideoCommon::Shader {
class AsyncShaders {
@ -31,6 +39,7 @@ public:
enum class Backend {
OpenGL,
GLASM,
Vulkan,
};
struct ResultPrograms {
@ -46,6 +55,7 @@ public:
std::vector<u64> code;
std::vector<u64> code_b;
Tegra::Engines::ShaderType shader_type;
std::unique_ptr<Vulkan::VKGraphicsPipeline> pipeline;
};
explicit AsyncShaders(Core::Frontend::EmuWindow& emu_window);
@ -76,6 +86,13 @@ public:
VideoCommon::Shader::CompilerSettings compiler_settings,
const VideoCommon::Shader::Registry& registry, VAddr cpu_addr);
void QueueVulkanShader(Vulkan::VKPipelineCache* pp_cache,
std::vector<VkDescriptorSetLayoutBinding> bindings,
Vulkan::SPIRVProgram program, Vulkan::RenderPassParams renderpass_params,
u32 padding,
std::array<GPUVAddr, Vulkan::Maxwell::MaxShaderProgram> shaders,
Vulkan::FixedPipelineState fixed_state);
private:
void ShaderCompilerThread(Core::Frontend::GraphicsContext* context);
@ -84,15 +101,25 @@ private:
struct WorkerParams {
AsyncShaders::Backend backend;
OpenGL::Device device;
// For OGL
const OpenGL::Device* device;
Tegra::Engines::ShaderType shader_type;
u64 uid;
std::vector<u64> code;
std::vector<u64> code_b;
u32 main_offset;
VideoCommon::Shader::CompilerSettings compiler_settings;
VideoCommon::Shader::Registry registry;
const VideoCommon::Shader::Registry* registry;
VAddr cpu_address;
// For Vulkan
Vulkan::VKPipelineCache* pp_cache;
std::vector<VkDescriptorSetLayoutBinding> bindings;
Vulkan::SPIRVProgram program;
Vulkan::RenderPassParams renderpass_params;
u32 padding;
std::array<GPUVAddr, Vulkan::Maxwell::MaxShaderProgram> shaders;
Vulkan::FixedPipelineState fixed_state;
};
std::condition_variable cv;