Vk Async pipeline compilation
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13 changed files with 182 additions and 20 deletions
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@ -14,6 +14,10 @@
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#include "video_core/renderer_opengl/gl_device.h"
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#include "video_core/renderer_opengl/gl_resource_manager.h"
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#include "video_core/renderer_opengl/gl_shader_decompiler.h"
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#include "video_core/renderer_vulkan/vk_device.h"
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#include "video_core/renderer_vulkan/vk_pipeline_cache.h"
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#include "video_core/renderer_vulkan/vk_scheduler.h"
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#include "video_core/renderer_vulkan/vk_update_descriptor.h"
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namespace Core::Frontend {
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class EmuWindow;
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@ -24,6 +28,10 @@ namespace Tegra {
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class GPU;
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}
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namespace Vulkan {
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class VKPipelineCache;
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}
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namespace VideoCommon::Shader {
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class AsyncShaders {
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@ -31,6 +39,7 @@ public:
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enum class Backend {
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OpenGL,
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GLASM,
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Vulkan,
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};
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struct ResultPrograms {
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@ -46,6 +55,7 @@ public:
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std::vector<u64> code;
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std::vector<u64> code_b;
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Tegra::Engines::ShaderType shader_type;
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std::unique_ptr<Vulkan::VKGraphicsPipeline> pipeline;
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};
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explicit AsyncShaders(Core::Frontend::EmuWindow& emu_window);
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@ -76,6 +86,13 @@ public:
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VideoCommon::Shader::CompilerSettings compiler_settings,
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const VideoCommon::Shader::Registry& registry, VAddr cpu_addr);
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void QueueVulkanShader(Vulkan::VKPipelineCache* pp_cache,
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std::vector<VkDescriptorSetLayoutBinding> bindings,
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Vulkan::SPIRVProgram program, Vulkan::RenderPassParams renderpass_params,
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u32 padding,
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std::array<GPUVAddr, Vulkan::Maxwell::MaxShaderProgram> shaders,
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Vulkan::FixedPipelineState fixed_state);
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private:
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void ShaderCompilerThread(Core::Frontend::GraphicsContext* context);
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@ -84,15 +101,25 @@ private:
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struct WorkerParams {
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AsyncShaders::Backend backend;
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OpenGL::Device device;
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// For OGL
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const OpenGL::Device* device;
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Tegra::Engines::ShaderType shader_type;
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u64 uid;
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std::vector<u64> code;
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std::vector<u64> code_b;
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u32 main_offset;
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VideoCommon::Shader::CompilerSettings compiler_settings;
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VideoCommon::Shader::Registry registry;
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const VideoCommon::Shader::Registry* registry;
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VAddr cpu_address;
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// For Vulkan
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Vulkan::VKPipelineCache* pp_cache;
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std::vector<VkDescriptorSetLayoutBinding> bindings;
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Vulkan::SPIRVProgram program;
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Vulkan::RenderPassParams renderpass_params;
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u32 padding;
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std::array<GPUVAddr, Vulkan::Maxwell::MaxShaderProgram> shaders;
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Vulkan::FixedPipelineState fixed_state;
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};
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std::condition_variable cv;
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