spirv: Implement VertexId and InstanceId, refactor code

This commit is contained in:
ReinUsesLisp 2021-03-20 19:11:56 -03:00 committed by ameerj
parent e802512d8e
commit 76c8a962ac
10 changed files with 244 additions and 144 deletions

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@ -8,6 +8,7 @@ namespace Shader {
struct Profile {
bool unified_descriptor_binding{};
bool support_vertex_instance_id{};
bool support_float_controls{};
bool support_separate_denorm_behavior{};
bool support_separate_rounding_mode{};