shader_recompiler: Align SSBO offsets in GlobalMemory functions

This commit is contained in:
Ameer J 2023-10-31 20:02:11 -04:00
parent 735612c9b3
commit 75c5be55af
7 changed files with 19 additions and 6 deletions

View file

@ -601,7 +601,10 @@ std::string EmitContext::DefineGlobalMemoryFunctions() {
addr_xy[i] = fmt::format("ftou({}[{}].{})", cbuf, addr_loc / 16, Swizzle(addr_loc));
size_xy[i] = fmt::format("ftou({}[{}].{})", cbuf, size_loc / 16, Swizzle(size_loc));
}
const auto addr_pack{fmt::format("packUint2x32(uvec2({},{}))", addr_xy[0], addr_xy[1])};
const u32 ssbo_align_mask{~(static_cast<u32>(profile.min_ssbo_alignment) - 1U)};
const auto aligned_low_addr{fmt::format("{}&{}", addr_xy[0], ssbo_align_mask)};
const auto aligned_addr{fmt::format("uvec2({},{})", aligned_low_addr, addr_xy[1])};
const auto addr_pack{fmt::format("packUint2x32({})", aligned_addr)};
const auto addr_statment{fmt::format("uint64_t {}={};", ssbo_addr, addr_pack)};
func += addr_statment;