implement resume message

This commit is contained in:
Gus Caplan 2022-07-14 18:42:56 -07:00
parent 09300abe92
commit 742f67908c
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GPG key ID: F00BD11880E82F0E
4 changed files with 23 additions and 0 deletions

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@ -1131,6 +1131,7 @@ void GMainWindow::OnAppFocusStateChanged(Qt::ApplicationState state) {
OnPauseGame();
} else if (!emu_thread->IsRunning() && auto_paused && state == Qt::ApplicationActive) {
auto_paused = false;
RequestGameResume();
OnStartGame();
}
}
@ -2570,6 +2571,7 @@ void GMainWindow::OnPauseContinueGame() {
if (emu_thread->IsRunning()) {
OnPauseGame();
} else {
RequestGameResume();
OnStartGame();
}
}
@ -3749,6 +3751,21 @@ void GMainWindow::RequestGameExit() {
}
}
void GMainWindow::RequestGameResume() {
auto& sm{system->ServiceManager()};
auto applet_oe = sm.GetService<Service::AM::AppletOE>("appletOE");
auto applet_ae = sm.GetService<Service::AM::AppletAE>("appletAE");
if (applet_oe != nullptr) {
applet_oe->GetMessageQueue()->RequestResume();
return;
}
if (applet_ae != nullptr) {
applet_ae->GetMessageQueue()->RequestResume();
}
}
void GMainWindow::filterBarSetChecked(bool state) {
ui->action_Show_Filter_Bar->setChecked(state);
emit(OnToggleFilterBar());