shader: Implement TLD4.PTP
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15 changed files with 111 additions and 28 deletions
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@ -169,6 +169,7 @@ void EmitContext::DefineCommonTypes(const Info& info) {
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AddCapability(spv::Capability::Float64);
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F64.Define(*this, TypeFloat(64), "f64");
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}
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array_U32x2 = Name(TypeArray(U32[2], Constant(U32[1], 4U)), "array-u32x2");
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}
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void EmitContext::DefineCommonConstants() {
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