shader: Implement TLD4.PTP

This commit is contained in:
FernandoS27 2021-03-26 16:02:04 +01:00 committed by ameerj
parent 981eb6f43b
commit 742d11c2ad
15 changed files with 111 additions and 28 deletions

View file

@ -169,6 +169,7 @@ void EmitContext::DefineCommonTypes(const Info& info) {
AddCapability(spv::Capability::Float64);
F64.Define(*this, TypeFloat(64), "f64");
}
array_U32x2 = Name(TypeArray(U32[2], Constant(U32[1], 4U)), "array-u32x2");
}
void EmitContext::DefineCommonConstants() {