Remove lots more 3DS-specific code.

This commit is contained in:
bunnei 2017-10-12 21:21:49 -04:00
parent 0906de9a14
commit 72b03025ac
50 changed files with 8 additions and 6976 deletions

View file

@ -39,7 +39,6 @@
#include "common/scope_exit.h"
#include "common/string_util.h"
#include "core/core.h"
#include "core/file_sys/archive_source_sd_savedata.h"
#include "core/gdbstub/gdbstub.h"
#include "core/loader/loader.h"
#include "core/settings.h"
@ -541,18 +540,7 @@ void GMainWindow::OnGameListLoadFile(QString game_path) {
}
void GMainWindow::OnGameListOpenSaveFolder(u64 program_id) {
std::string sdmc_dir = FileUtil::GetUserPath(D_SDMC_IDX);
std::string path = FileSys::ArchiveSource_SDSaveData::GetSaveDataPathFor(sdmc_dir, program_id);
QString qpath = QString::fromStdString(path);
QDir dir(qpath);
if (!dir.exists()) {
QMessageBox::critical(this, tr("Error Opening Save Folder"), tr("Folder does not exist!"));
return;
}
LOG_INFO(Frontend, "Opening save data path for program_id=%" PRIu64, program_id);
QDesktopServices::openUrl(QUrl::fromLocalFile(qpath));
UNIMPLEMENTED();
}
void GMainWindow::OnMenuLoadFile() {