shader: Implement CAL inlining function calls
This commit is contained in:
parent
b9f7bf4472
commit
71f96fa636
24 changed files with 286 additions and 330 deletions
|
@ -164,14 +164,12 @@ private:
|
|||
|
||||
void TexturePass(Environment& env, IR::Program& program) {
|
||||
TextureInstVector to_replace;
|
||||
for (IR::Function& function : program.functions) {
|
||||
for (IR::Block* const block : function.post_order_blocks) {
|
||||
for (IR::Inst& inst : block->Instructions()) {
|
||||
if (!IsTextureInstruction(inst)) {
|
||||
continue;
|
||||
}
|
||||
to_replace.push_back(MakeInst(env, block, inst));
|
||||
for (IR::Block* const block : program.post_order_blocks) {
|
||||
for (IR::Inst& inst : block->Instructions()) {
|
||||
if (!IsTextureInstruction(inst)) {
|
||||
continue;
|
||||
}
|
||||
to_replace.push_back(MakeInst(env, block, inst));
|
||||
}
|
||||
}
|
||||
// Sort instructions to visit textures by constant buffer index, then by offset
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue