shader: Implement CAL inlining function calls

This commit is contained in:
ReinUsesLisp 2021-03-14 03:41:05 -03:00 committed by ameerj
parent b9f7bf4472
commit 71f96fa636
24 changed files with 286 additions and 330 deletions

View file

@ -8,26 +8,18 @@
#include "shader_recompiler/environment.h"
#include "shader_recompiler/frontend/ir/basic_block.h"
#include "shader_recompiler/frontend/ir/function.h"
#include "shader_recompiler/frontend/ir/program.h"
namespace Shader::Optimization {
template <typename Func>
void PostOrderInvoke(Func&& func, IR::Function& function) {
for (const auto& block : function.post_order_blocks) {
func(*block);
}
}
void CollectShaderInfoPass(IR::Program& program);
void ConstantPropagationPass(IR::Block& block);
void DeadCodeEliminationPass(IR::Block& block);
void ConstantPropagationPass(IR::Program& program);
void DeadCodeEliminationPass(IR::Program& program);
void GlobalMemoryToStorageBufferPass(IR::Program& program);
void IdentityRemovalPass(IR::Function& function);
void IdentityRemovalPass(IR::Program& program);
void LowerFp16ToFp32(IR::Program& program);
void SsaRewritePass(std::span<IR::Block* const> post_order_blocks);
void SsaRewritePass(IR::Program& program);
void TexturePass(Environment& env, IR::Program& program);
void VerificationPass(const IR::Function& function);
void VerificationPass(const IR::Program& program);
} // namespace Shader::Optimization