shader_decode: Improve zero flag implementation

This commit is contained in:
ReinUsesLisp 2018-12-27 16:50:36 -03:00
parent c75f5c634a
commit 719c83a4c2
15 changed files with 79 additions and 75 deletions

View file

@ -86,6 +86,7 @@ u32 ShaderIR::DecodeXmad(BasicBlock& bb, u32 pc) {
sum = Operation(OperationCode::IBitwiseOr, NO_PRECISE, a, b);
}
SetInternalFlagsFromInteger(bb, sum, instr.generates_cc);
SetRegister(bb, instr.gpr0, sum);
return pc;