core: implement basic integrity verification

This commit is contained in:
Liam 2023-09-06 01:06:03 -04:00
parent 0a51fe7854
commit 716e0a126a
12 changed files with 220 additions and 1 deletions

View file

@ -1447,6 +1447,8 @@ void GMainWindow::ConnectWidgetEvents() {
&GMainWindow::OnGameListRemoveInstalledEntry);
connect(game_list, &GameList::RemoveFileRequested, this, &GMainWindow::OnGameListRemoveFile);
connect(game_list, &GameList::DumpRomFSRequested, this, &GMainWindow::OnGameListDumpRomFS);
connect(game_list, &GameList::VerifyIntegrityRequested, this,
&GMainWindow::OnGameListVerifyIntegrity);
connect(game_list, &GameList::CopyTIDRequested, this, &GMainWindow::OnGameListCopyTID);
connect(game_list, &GameList::NavigateToGamedbEntryRequested, this,
&GMainWindow::OnGameListNavigateToGamedbEntry);
@ -2684,6 +2686,54 @@ void GMainWindow::OnGameListDumpRomFS(u64 program_id, const std::string& game_pa
}
}
void GMainWindow::OnGameListVerifyIntegrity(const std::string& game_path) {
const auto NotImplemented = [this] {
QMessageBox::warning(this, tr("Integrity verification couldn't be performed!"),
tr("File contents were not checked for validity."));
};
const auto Failed = [this] {
QMessageBox::critical(this, tr("Integrity verification failed!"),
tr("File contents may be corrupt."));
};
const auto loader = Loader::GetLoader(*system, vfs->OpenFile(game_path, FileSys::Mode::Read));
if (loader == nullptr) {
NotImplemented();
return;
}
QProgressDialog progress(tr("Verifying integrity..."), tr("Cancel"), 0, 100, this);
progress.setWindowModality(Qt::WindowModal);
progress.setMinimumDuration(100);
progress.setAutoClose(false);
progress.setAutoReset(false);
const auto QtProgressCallback = [&](size_t processed_size, size_t total_size) {
if (progress.wasCanceled()) {
return false;
}
progress.setValue(static_cast<int>((processed_size * 100) / total_size));
return true;
};
const auto status = loader->VerifyIntegrity(QtProgressCallback);
if (progress.wasCanceled() ||
status == Loader::ResultStatus::ErrorIntegrityVerificationNotImplemented) {
NotImplemented();
return;
}
if (status == Loader::ResultStatus::ErrorIntegrityVerificationFailed) {
Failed();
return;
}
progress.close();
QMessageBox::information(this, tr("Integrity verification succeeded!"),
tr("The operation completed successfully."));
}
void GMainWindow::OnGameListCopyTID(u64 program_id) {
QClipboard* clipboard = QGuiApplication::clipboard();
clipboard->setText(QString::fromStdString(fmt::format("{:016X}", program_id)));