yuzu: Add ui files for multiplayer rooms

This commit is contained in:
FearlessTobi 2021-12-25 20:27:52 +01:00
parent dcfe0a5feb
commit 705f7db84d
84 changed files with 4524 additions and 49 deletions

View file

@ -43,14 +43,15 @@
#include "core/hle/service/service.h"
#include "core/hle/service/sm/sm.h"
#include "core/hle/service/time/time_manager.h"
#include "core/internal_network/network.h"
#include "core/loader/loader.h"
#include "core/memory.h"
#include "core/memory/cheat_engine.h"
#include "core/network/network.h"
#include "core/perf_stats.h"
#include "core/reporter.h"
#include "core/telemetry_session.h"
#include "core/tools/freezer.h"
#include "network/network.h"
#include "video_core/renderer_base.h"
#include "video_core/video_core.h"
@ -315,6 +316,15 @@ struct System::Impl {
GetAndResetPerfStats();
perf_stats->BeginSystemFrame();
std::string name = "Unknown Game";
const Loader::ResultStatus res{app_loader->ReadTitle(name)};
if (auto room_member = Network::GetRoomMember().lock()) {
Network::GameInfo game_info;
game_info.name = name;
game_info.id = program_id;
room_member->SendGameInfo(game_info);
}
status = SystemResultStatus::Success;
return status;
}
@ -362,6 +372,11 @@ struct System::Impl {
memory.Reset();
applet_manager.ClearAll();
if (auto room_member = Network::GetRoomMember().lock()) {
Network::GameInfo game_info{};
room_member->SendGameInfo(game_info);
}
LOG_DEBUG(Core, "Shutdown OK");
}