Add break for default cases
Visual Studio has an option to search all files in a solution, so I did a search in there for "default:" looking for any missing break statements. I've left out default statements that return something, and that throw something, even if via ThrowInvalidType. UNREACHABLE leads towards throw R_THROW macro leads towards a return
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24 changed files with 38 additions and 6 deletions
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@ -1953,6 +1953,7 @@ void GMainWindow::OnGameListOpenFolder(u64 program_id, GameListOpenTarget target
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}
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default:
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UNIMPLEMENTED();
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break;
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}
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const QString qpath = QString::fromStdString(Common::FS::PathToUTF8String(path));
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@ -3182,6 +3183,7 @@ void GMainWindow::OnToggleGpuAccuracy() {
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case Settings::GPUAccuracy::Extreme:
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default: {
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Settings::values.gpu_accuracy.SetValue(Settings::GPUAccuracy::High);
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break;
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}
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}
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@ -3514,6 +3516,7 @@ void GMainWindow::UpdateGPUAccuracyButton() {
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default: {
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gpu_accuracy_button->setText(tr("GPU ERROR"));
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gpu_accuracy_button->setChecked(true);
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break;
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}
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}
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}
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