patch_manager: Remove usages of the global system instance

With this, only 19 usages of the global system instance remain within
the core library.

We're almost there.
This commit is contained in:
Lioncash 2020-11-18 07:53:10 -05:00
parent abda366362
commit 6f8a06bac5
26 changed files with 259 additions and 157 deletions

View file

@ -210,7 +210,7 @@ struct System::Impl {
ResultStatus Load(System& system, Frontend::EmuWindow& emu_window,
const std::string& filepath) {
app_loader = Loader::GetLoader(GetGameFileFromPath(virtual_filesystem, filepath));
app_loader = Loader::GetLoader(system, GetGameFileFromPath(virtual_filesystem, filepath));
if (!app_loader) {
LOG_CRITICAL(Core, "Failed to obtain loader for {}!", filepath);
return ResultStatus::ErrorGetLoader;
@ -224,7 +224,7 @@ struct System::Impl {
return init_result;
}
telemetry_session->AddInitialInfo(*app_loader);
telemetry_session->AddInitialInfo(*app_loader, fs_controller, *content_provider);
auto main_process =
Kernel::Process::Create(system, "main", Kernel::Process::ProcessType::Userland);
const auto [load_result, load_parameters] = app_loader->Load(*main_process, system);
@ -338,7 +338,7 @@ struct System::Impl {
Service::Glue::ApplicationLaunchProperty launch{};
launch.title_id = process.GetTitleID();
FileSys::PatchManager pm{launch.title_id};
FileSys::PatchManager pm{launch.title_id, fs_controller, *content_provider};
launch.version = pm.GetGameVersion().value_or(0);
// TODO(DarkLordZach): When FSController/Game Card Support is added, if