Add cemu hook changes related to PR #4609

This commit is contained in:
german 2020-09-04 21:35:42 -05:00
parent 0774b17846
commit 6ee8eab670
8 changed files with 445 additions and 135 deletions

View file

@ -1,105 +1,144 @@
// Copyright 2018 Citra Emulator Project
// Copyright 2020 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <atomic>
#include <list>
#include <mutex>
#include <optional>
#include <tuple>
#include "common/param_package.h"
#include "core/frontend/input.h"
#include "core/settings.h"
#include <utility>
#include "common/assert.h"
#include "common/threadsafe_queue.h"
#include "input_common/udp/client.h"
#include "input_common/udp/udp.h"
namespace InputCommon::CemuhookUDP {
namespace InputCommon {
class UDPTouchDevice final : public Input::TouchDevice {
class UDPMotion final : public Input::MotionDevice {
public:
explicit UDPTouchDevice(std::shared_ptr<DeviceStatus> status_) : status(std::move(status_)) {}
std::tuple<float, float, bool> GetStatus() const override {
std::lock_guard guard(status->update_mutex);
return status->touch_status;
}
UDPMotion(std::string ip_, int port_, int pad_, CemuhookUDP::Client* client_)
: ip(ip_), port(port_), pad(pad_), client(client_) {}
private:
std::shared_ptr<DeviceStatus> status;
};
class UDPMotionDevice final : public Input::MotionDevice {
public:
explicit UDPMotionDevice(std::shared_ptr<DeviceStatus> status_) : status(std::move(status_)) {}
Input::MotionStatus GetStatus() const override {
std::lock_guard guard(status->update_mutex);
return status->motion_status;
return client->GetPadState(pad).motion_status;
}
private:
std::shared_ptr<DeviceStatus> status;
const std::string ip;
const int port;
const int pad;
CemuhookUDP::Client* client;
mutable std::mutex mutex;
};
class UDPTouchFactory final : public Input::Factory<Input::TouchDevice> {
public:
explicit UDPTouchFactory(std::shared_ptr<DeviceStatus> status_) : status(std::move(status_)) {}
/// A motion device factory that creates motion devices from JC Adapter
UDPMotionFactory::UDPMotionFactory(std::shared_ptr<CemuhookUDP::Client> client_)
: client(std::move(client_)) {}
std::unique_ptr<Input::TouchDevice> Create(const Common::ParamPackage& params) override {
{
std::lock_guard guard(status->update_mutex);
status->touch_calibration = DeviceStatus::CalibrationData{};
// These default values work well for DS4 but probably not other touch inputs
status->touch_calibration->min_x = params.Get("min_x", 100);
status->touch_calibration->min_y = params.Get("min_y", 50);
status->touch_calibration->max_x = params.Get("max_x", 1800);
status->touch_calibration->max_y = params.Get("max_y", 850);
/**
* Creates motion device
* @param params contains parameters for creating the device:
* - "port": the nth jcpad on the adapter
*/
std::unique_ptr<Input::MotionDevice> UDPMotionFactory::Create(const Common::ParamPackage& params) {
const std::string ip = params.Get("ip", "127.0.0.1");
const int port = params.Get("port", 26760);
const int pad = params.Get("pad_index", 0);
return std::make_unique<UDPMotion>(ip, port, pad, client.get());
}
void UDPMotionFactory::BeginConfiguration() {
polling = true;
client->BeginConfiguration();
}
void UDPMotionFactory::EndConfiguration() {
polling = false;
client->EndConfiguration();
}
Common::ParamPackage UDPMotionFactory::GetNextInput() {
Common::ParamPackage params;
CemuhookUDP::UDPPadStatus pad;
auto& queue = client->GetPadQueue();
for (std::size_t pad_number = 0; pad_number < queue.size(); ++pad_number) {
while (queue[pad_number].Pop(pad)) {
if (pad.motion == CemuhookUDP::PadMotion::Undefined || std::abs(pad.motion_value) < 1) {
continue;
}
params.Set("engine", "cemuhookudp");
params.Set("ip", "127.0.0.1");
params.Set("port", 26760);
params.Set("pad_index", static_cast<int>(pad_number));
params.Set("motion", static_cast<u16>(pad.motion));
return params;
}
return std::make_unique<UDPTouchDevice>(status);
}
return params;
}
private:
std::shared_ptr<DeviceStatus> status;
};
class UDPMotionFactory final : public Input::Factory<Input::MotionDevice> {
class UDPTouch final : public Input::TouchDevice {
public:
explicit UDPMotionFactory(std::shared_ptr<DeviceStatus> status_) : status(std::move(status_)) {}
UDPTouch(std::string ip_, int port_, int pad_, CemuhookUDP::Client* client_)
: ip(std::move(ip_)), port(port_), pad(pad_), client(client_) {}
std::unique_ptr<Input::MotionDevice> Create(const Common::ParamPackage& params) override {
return std::make_unique<UDPMotionDevice>(status);
std::tuple<float, float, bool> GetStatus() const override {
return client->GetPadState(pad).touch_status;
}
private:
std::shared_ptr<DeviceStatus> status;
const std::string ip;
const int port;
const int pad;
CemuhookUDP::Client* client;
mutable std::mutex mutex;
};
State::State() {
auto status = std::make_shared<DeviceStatus>();
client =
std::make_unique<Client>(status, Settings::values.udp_input_address,
Settings::values.udp_input_port, Settings::values.udp_pad_index);
/// A motion device factory that creates motion devices from JC Adapter
UDPTouchFactory::UDPTouchFactory(std::shared_ptr<CemuhookUDP::Client> client_)
: client(std::move(client_)) {}
motion_factory = std::make_shared<UDPMotionFactory>(status);
touch_factory = std::make_shared<UDPTouchFactory>(status);
/**
* Creates motion device
* @param params contains parameters for creating the device:
* - "port": the nth jcpad on the adapter
*/
std::unique_ptr<Input::TouchDevice> UDPTouchFactory::Create(const Common::ParamPackage& params) {
const std::string ip = params.Get("ip", "127.0.0.1");
const int port = params.Get("port", 26760);
const int pad = params.Get("pad_index", 0);
Input::RegisterFactory<Input::MotionDevice>("cemuhookudp", motion_factory);
Input::RegisterFactory<Input::TouchDevice>("cemuhookudp", touch_factory);
return std::make_unique<UDPTouch>(ip, port, pad, client.get());
}
State::~State() {
Input::UnregisterFactory<Input::TouchDevice>("cemuhookudp");
Input::UnregisterFactory<Input::MotionDevice>("cemuhookudp");
void UDPTouchFactory::BeginConfiguration() {
polling = true;
client->BeginConfiguration();
}
std::vector<Common::ParamPackage> State::GetInputDevices() const {
// TODO support binding udp devices
return {};
void UDPTouchFactory::EndConfiguration() {
polling = false;
client->EndConfiguration();
}
void State::ReloadUDPClient() {
client->ReloadSocket(Settings::values.udp_input_address, Settings::values.udp_input_port,
Settings::values.udp_pad_index);
Common::ParamPackage UDPTouchFactory::GetNextInput() {
Common::ParamPackage params;
CemuhookUDP::UDPPadStatus pad;
auto& queue = client->GetPadQueue();
for (std::size_t pad_number = 0; pad_number < queue.size(); ++pad_number) {
while (queue[pad_number].Pop(pad)) {
if (pad.touch == CemuhookUDP::PadTouch::Undefined) {
continue;
}
params.Set("engine", "cemuhookudp");
params.Set("ip", "127.0.0.1");
params.Set("port", 26760);
params.Set("pad_index", static_cast<int>(pad_number));
params.Set("touch", static_cast<u16>(pad.touch));
return params;
}
}
return params;
}
std::unique_ptr<State> Init() {
return std::make_unique<State>();
}
} // namespace InputCommon::CemuhookUDP
} // namespace InputCommon