Add cemu hook changes related to PR #4609
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0774b17846
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8 changed files with 445 additions and 135 deletions
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@ -2,14 +2,13 @@
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <algorithm>
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#include <array>
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#include <chrono>
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#include <cstring>
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#include <functional>
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#include <thread>
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#include <boost/asio.hpp>
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#include "common/logging/log.h"
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#include "core/settings.h"
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#include "input_common/udp/client.h"
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#include "input_common/udp/protocol.h"
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@ -131,21 +130,60 @@ static void SocketLoop(Socket* socket) {
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socket->Loop();
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}
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Client::Client(std::shared_ptr<DeviceStatus> status, const std::string& host, u16 port,
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u8 pad_index, u32 client_id)
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: status(std::move(status)) {
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StartCommunication(host, port, pad_index, client_id);
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Client::Client() {
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LOG_INFO(Input, "Udp Initialization started");
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for (std::size_t client = 0; client < clients.size(); client++) {
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u8 pad = client % 4;
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StartCommunication(client, Settings::values.udp_input_address,
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Settings::values.udp_input_port, pad, 24872);
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// Set motion parameters
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// SetGyroThreshold value should be dependent on GyroscopeZeroDriftMode
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// Real HW values are unkown, 0.0001 is an aproximate to Standard
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clients[client].motion.SetGyroThreshold(0.0001f);
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}
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}
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Client::~Client() {
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socket->Stop();
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thread.join();
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Reset();
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}
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std::vector<Common::ParamPackage> Client::GetInputDevices() const {
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std::vector<Common::ParamPackage> devices;
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for (std::size_t client = 0; client < clients.size(); client++) {
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if (!DeviceConnected(client)) {
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continue;
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}
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std::string name = fmt::format("UDP Controller{} {} {}", clients[client].active,
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clients[client].active == 1, client);
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devices.emplace_back(Common::ParamPackage{
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{"class", "cemuhookudp"},
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{"display", std::move(name)},
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{"port", std::to_string(client)},
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});
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}
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return devices;
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}
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bool Client::DeviceConnected(std::size_t pad) const {
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// Use last timestamp to detect if the socket has stopped sending data
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const auto now = std::chrono::system_clock::now();
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u64 time_difference =
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std::chrono::duration_cast<std::chrono::milliseconds>(now - clients[pad].last_motion_update)
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.count();
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return time_difference < 1000 && clients[pad].active == 1;
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}
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void Client::ReloadUDPClient() {
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for (std::size_t client = 0; client < clients.size(); client++) {
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ReloadSocket(Settings::values.udp_input_address, Settings::values.udp_input_port, client);
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}
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}
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void Client::ReloadSocket(const std::string& host, u16 port, u8 pad_index, u32 client_id) {
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socket->Stop();
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thread.join();
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StartCommunication(host, port, pad_index, client_id);
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// client number must be determined from host / port and pad index
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std::size_t client = pad_index;
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clients[client].socket->Stop();
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clients[client].thread.join();
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StartCommunication(client, host, port, pad_index, client_id);
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}
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void Client::OnVersion(Response::Version data) {
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@ -157,31 +195,39 @@ void Client::OnPortInfo(Response::PortInfo data) {
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}
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void Client::OnPadData(Response::PadData data) {
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// client number must be determined from host / port and pad index
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std::size_t client = data.info.id;
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LOG_TRACE(Input, "PadData packet received");
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if (data.packet_counter <= packet_sequence) {
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if (data.packet_counter == clients[client].packet_sequence) {
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LOG_WARNING(
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Input,
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"PadData packet dropped because its stale info. Current count: {} Packet count: {}",
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packet_sequence, data.packet_counter);
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clients[client].packet_sequence, data.packet_counter);
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return;
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}
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packet_sequence = data.packet_counter;
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// TODO: Check how the Switch handles motions and how the CemuhookUDP motion
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// directions correspond to the ones of the Switch
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Common::Vec3f accel = Common::MakeVec<float>(data.accel.x, data.accel.y, data.accel.z);
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Common::Vec3f gyro = Common::MakeVec<float>(data.gyro.pitch, data.gyro.yaw, data.gyro.roll);
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clients[client].active = data.info.is_pad_active;
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clients[client].packet_sequence = data.packet_counter;
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const auto now = std::chrono::system_clock::now();
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u64 time_difference = std::chrono::duration_cast<std::chrono::microseconds>(
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now - clients[client].last_motion_update)
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.count();
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clients[client].last_motion_update = now;
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Common::Vec3f raw_gyroscope = {data.gyro.pitch, data.gyro.roll, -data.gyro.yaw};
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clients[client].motion.SetAcceleration({data.accel.x, -data.accel.z, data.accel.y});
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// Gyroscope values are not it the correct scale from better joy.
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// By dividing by 312 allow us to make one full turn = 1 turn
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// This must be a configurable valued called sensitivity
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clients[client].motion.SetGyroscope(raw_gyroscope / 312.0f);
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clients[client].motion.UpdateRotation(time_difference);
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clients[client].motion.UpdateOrientation(time_difference);
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Common::Vec3f gyroscope = clients[client].motion.GetGyroscope();
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Common::Vec3f accelerometer = clients[client].motion.GetAcceleration();
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Common::Vec3f rotation = clients[client].motion.GetRotations();
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std::array<Common::Vec3f, 3> orientation = clients[client].motion.GetOrientation();
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// TODO: Calculate the correct rotation vector and orientation matrix
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const auto rotation = Common::MakeVec(0.0f, 0.0f, 0.0f);
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const std::array orientation{
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Common::Vec3f(1.0f, 0.0f, 0.0f),
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Common::Vec3f(0.0f, 1.0f, 0.0f),
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Common::Vec3f(0.0f, 0.0f, 1.0f),
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};
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{
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std::lock_guard guard(status->update_mutex);
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status->motion_status = {accel, gyro, rotation, orientation};
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std::lock_guard guard(clients[client].status.update_mutex);
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clients[client].status.motion_status = {accelerometer, gyroscope, rotation, orientation};
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// TODO: add a setting for "click" touch. Click touch refers to a device that differentiates
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// between a simple "tap" and a hard press that causes the touch screen to click.
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@ -190,11 +236,11 @@ void Client::OnPadData(Response::PadData data) {
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float x = 0;
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float y = 0;
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if (is_active && status->touch_calibration) {
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const u16 min_x = status->touch_calibration->min_x;
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const u16 max_x = status->touch_calibration->max_x;
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const u16 min_y = status->touch_calibration->min_y;
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const u16 max_y = status->touch_calibration->max_y;
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if (is_active && clients[client].status.touch_calibration) {
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const u16 min_x = clients[client].status.touch_calibration->min_x;
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const u16 max_x = clients[client].status.touch_calibration->max_x;
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const u16 min_y = clients[client].status.touch_calibration->min_y;
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const u16 max_y = clients[client].status.touch_calibration->max_y;
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x = (std::clamp(static_cast<u16>(data.touch_1.x), min_x, max_x) - min_x) /
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static_cast<float>(max_x - min_x);
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@ -202,17 +248,82 @@ void Client::OnPadData(Response::PadData data) {
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static_cast<float>(max_y - min_y);
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}
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status->touch_status = {x, y, is_active};
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clients[client].status.touch_status = {x, y, is_active};
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if (configuring) {
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UpdateYuzuSettings(client, accelerometer, gyroscope, is_active);
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}
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}
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}
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void Client::StartCommunication(const std::string& host, u16 port, u8 pad_index, u32 client_id) {
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void Client::StartCommunication(std::size_t client, const std::string& host, u16 port, u8 pad_index,
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u32 client_id) {
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SocketCallback callback{[this](Response::Version version) { OnVersion(version); },
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[this](Response::PortInfo info) { OnPortInfo(info); },
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[this](Response::PadData data) { OnPadData(data); }};
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LOG_INFO(Input, "Starting communication with UDP input server on {}:{}", host, port);
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socket = std::make_unique<Socket>(host, port, pad_index, client_id, callback);
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thread = std::thread{SocketLoop, this->socket.get()};
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clients[client].socket = std::make_unique<Socket>(host, port, pad_index, client_id, callback);
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clients[client].thread = std::thread{SocketLoop, clients[client].socket.get()};
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}
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void Client::Reset() {
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for (std::size_t client = 0; client < clients.size(); client++) {
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clients[client].socket->Stop();
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clients[client].thread.join();
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}
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}
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void Client::UpdateYuzuSettings(std::size_t client, const Common::Vec3<float>& acc,
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const Common::Vec3<float>& gyro, bool touch) {
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if (configuring) {
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UDPPadStatus pad;
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if (touch) {
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pad.touch = PadTouch::Click;
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pad_queue[client].Push(pad);
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}
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for (size_t i = 0; i < 3; ++i) {
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if (gyro[i] > 6.0f || gyro[i] < -6.0f) {
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pad.motion = static_cast<PadMotion>(i);
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pad.motion_value = gyro[i];
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pad_queue[client].Push(pad);
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}
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if (acc[i] > 2.0f || acc[i] < -2.0f) {
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pad.motion = static_cast<PadMotion>(i + 3);
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pad.motion_value = acc[i];
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pad_queue[client].Push(pad);
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}
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}
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}
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}
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void Client::BeginConfiguration() {
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for (auto& pq : pad_queue) {
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pq.Clear();
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}
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configuring = true;
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}
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void Client::EndConfiguration() {
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for (auto& pq : pad_queue) {
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pq.Clear();
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}
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configuring = false;
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}
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DeviceStatus& Client::GetPadState(std::size_t pad) {
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return clients[pad].status;
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}
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const DeviceStatus& Client::GetPadState(std::size_t pad) const {
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return clients[pad].status;
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}
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std::array<Common::SPSCQueue<UDPPadStatus>, 4>& Client::GetPadQueue() {
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return pad_queue;
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}
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const std::array<Common::SPSCQueue<UDPPadStatus>, 4>& Client::GetPadQueue() const {
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return pad_queue;
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}
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void TestCommunication(const std::string& host, u16 port, u8 pad_index, u32 client_id,
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