memory: rename global memory references to application memory
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c8963299fa
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6eaef51cf2
44 changed files with 186 additions and 227 deletions
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@ -293,6 +293,7 @@ struct System::Impl {
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ASSERT(Kernel::KProcess::Initialize(main_process, system, "main",
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Kernel::KProcess::ProcessType::Userland, resource_limit)
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.IsSuccess());
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kernel.MakeApplicationProcess(main_process);
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const auto [load_result, load_parameters] = app_loader->Load(*main_process, system);
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if (load_result != Loader::ResultStatus::Success) {
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LOG_CRITICAL(Core, "Failed to load ROM (Error {})!", load_result);
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@ -302,7 +303,6 @@ struct System::Impl {
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static_cast<u32>(SystemResultStatus::ErrorLoader) + static_cast<u32>(load_result));
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}
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AddGlueRegistrationForProcess(*app_loader, *main_process);
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kernel.MakeApplicationProcess(main_process);
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kernel.InitializeCores();
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// Initialize cheat engine
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@ -681,11 +681,11 @@ const ExclusiveMonitor& System::Monitor() const {
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return impl->kernel.GetExclusiveMonitor();
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}
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Memory::Memory& System::Memory() {
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Memory::Memory& System::ApplicationMemory() {
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return impl->memory;
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}
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const Core::Memory::Memory& System::Memory() const {
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const Core::Memory::Memory& System::ApplicationMemory() const {
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return impl->memory;
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}
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