diff --git a/src/common/settings.h b/src/common/settings.h
index a507744a22..3583a2e709 100644
--- a/src/common/settings.h
+++ b/src/common/settings.h
@@ -101,15 +101,15 @@ struct ResolutionScalingInfo {
     }
 };
 
-/** The BasicSetting class is a simple resource manager. It defines a label and default value
- * alongside the actual value of the setting for simpler and less-error prone use with frontend
- * configurations. Setting a default value and label is required, though subclasses may deviate from
- * this requirement.
+/** The Setting class is a simple resource manager. It defines a label and default value alongside
+ * the actual value of the setting for simpler and less-error prone use with frontend
+ * configurations. Specifying a default value and label is required. A minimum and maximum range can
+ * be specified for sanitization.
  */
 template <typename Type>
-class BasicSetting {
+class Setting {
 protected:
-    BasicSetting() = default;
+    Setting() = default;
 
     /**
      * Only sets the setting to the given initializer, leaving the other members to their default
@@ -117,7 +117,7 @@ protected:
      *
      * @param global_val Initial value of the setting
      */
-    explicit BasicSetting(const Type& global_val) : global{global_val} {}
+    explicit Setting(const Type& val) : value{val} {}
 
 public:
     /**
@@ -126,9 +126,22 @@ public:
      * @param default_val Intial value of the setting, and default value of the setting
      * @param name Label for the setting
      */
-    explicit BasicSetting(const Type& default_val, const std::string& name)
-        : default_value{default_val}, global{default_val}, label{name} {}
-    virtual ~BasicSetting() = default;
+    explicit Setting(const Type& default_val, const std::string& name)
+        : value{default_val}, default_value{default_val}, ranged{false}, label{name} {}
+    virtual ~Setting() = default;
+
+    /**
+     * Sets a default value, minimum value, maximum value, and label.
+     *
+     * @param default_val Intial value of the setting, and default value of the setting
+     * @param min_val Sets the minimum allowed value of the setting
+     * @param max_val Sets the maximum allowed value of the setting
+     * @param name Label for the setting
+     */
+    explicit Setting(const Type& default_val, const Type& min_val, const Type& max_val,
+                     const std::string& name)
+        : value{default_val}, default_value{default_val}, maximum{max_val}, minimum{min_val},
+          ranged{true}, label{name} {}
 
     /**
      *  Returns a reference to the setting's value.
@@ -136,17 +149,17 @@ public:
      * @returns A reference to the setting
      */
     [[nodiscard]] virtual const Type& GetValue() const {
-        return global;
+        return value;
     }
 
     /**
      * Sets the setting to the given value.
      *
-     * @param value The desired value
+     * @param val The desired value
      */
-    virtual void SetValue(const Type& value) {
-        Type temp{value};
-        std::swap(global, temp);
+    virtual void SetValue(const Type& val) {
+        Type temp{(ranged) ? std::clamp(val, minimum, maximum) : val};
+        std::swap(value, temp);
     }
 
     /**
@@ -170,14 +183,14 @@ public:
     /**
      * Assigns a value to the setting.
      *
-     * @param value The desired setting value
+     * @param val The desired setting value
      *
      * @returns A reference to the setting
      */
-    virtual const Type& operator=(const Type& value) {
-        Type temp{value};
-        std::swap(global, temp);
-        return global;
+    virtual const Type& operator=(const Type& val) {
+        Type temp{(ranged) ? std::clamp(val, minimum, maximum) : val};
+        std::swap(value, temp);
+        return value;
     }
 
     /**
@@ -186,23 +199,39 @@ public:
      * @returns A reference to the setting
      */
     explicit virtual operator const Type&() const {
-        return global;
+        return value;
     }
 
 protected:
+    Type value{};               ///< The setting
     const Type default_value{}; ///< The default value
-    Type global{};              ///< The setting
+    const Type maximum{};       ///< Maximum allowed value of the setting
+    const Type minimum{};       ///< Minimum allowed value of the setting
+    const bool ranged;          ///< The setting has sanitization ranges
     const std::string label{};  ///< The setting's label
 };
 
 /**
- * BasicRangedSetting class is intended for use with quantifiable settings that need a more
- * restrictive range than implicitly defined by its type. Implements a minimum and maximum that is
- * simply used to sanitize SetValue and the assignment overload.
+ * The SwitchableSetting class is a slightly more complex version of the Setting class. This adds a
+ * custom setting to switch to when a guest application specifically requires it. The effect is that
+ * other components of the emulator can access the setting's intended value without any need for the
+ * component to ask whether the custom or global setting is needed at the moment.
+ *
+ * By default, the global setting is used.
  */
 template <typename Type>
-class BasicRangedSetting : virtual public BasicSetting<Type> {
+class SwitchableSetting : virtual public Setting<Type> {
 public:
+    /**
+     * Sets a default value, label, and setting value.
+     *
+     * @param default_val Intial value of the setting, and default value of the setting
+     * @param name Label for the setting
+     */
+    explicit SwitchableSetting(const Type& default_val, const std::string& name)
+        : Setting<Type>{default_val, name} {}
+    virtual ~SwitchableSetting() = default;
+
     /**
      * Sets a default value, minimum value, maximum value, and label.
      *
@@ -211,57 +240,9 @@ public:
      * @param max_val Sets the maximum allowed value of the setting
      * @param name Label for the setting
      */
-    explicit BasicRangedSetting(const Type& default_val, const Type& min_val, const Type& max_val,
-                                const std::string& name)
-        : BasicSetting<Type>{default_val, name}, minimum{min_val}, maximum{max_val} {}
-    virtual ~BasicRangedSetting() = default;
-
-    /**
-     * Like BasicSetting's SetValue, except value is clamped to the range of the setting.
-     *
-     * @param value The desired value
-     */
-    void SetValue(const Type& value) override {
-        this->global = std::clamp(value, minimum, maximum);
-    }
-
-    /**
-     * Like BasicSetting's assignment overload, except value is clamped to the range of the setting.
-     *
-     * @param value The desired value
-     * @returns A reference to the setting's value
-     */
-    const Type& operator=(const Type& value) override {
-        this->global = std::clamp(value, minimum, maximum);
-        return this->global;
-    }
-
-    const Type minimum; ///< Minimum allowed value of the setting
-    const Type maximum; ///< Maximum allowed value of the setting
-};
-
-/**
- * The Setting class is a slightly more complex version of the BasicSetting class. This adds a
- * custom setting to switch to when a guest application specifically requires it. The effect is that
- * other components of the emulator can access the setting's intended value without any need for the
- * component to ask whether the custom or global setting is needed at the moment.
- *
- * By default, the global setting is used.
- *
- * Like the BasicSetting, this requires setting a default value and label to use.
- */
-template <typename Type>
-class Setting : virtual public BasicSetting<Type> {
-public:
-    /**
-     * Sets a default value, label, and setting value.
-     *
-     * @param default_val Intial value of the setting, and default value of the setting
-     * @param name Label for the setting
-     */
-    explicit Setting(const Type& default_val, const std::string& name)
-        : BasicSetting<Type>(default_val, name) {}
-    virtual ~Setting() = default;
+    explicit SwitchableSetting(const Type& default_val, const Type& min_val, const Type& max_val,
+                               const std::string& name)
+        : Setting<Type>{default_val, min_val, max_val, name} {}
 
     /**
      * Tells this setting to represent either the global or custom setting when other member
@@ -292,13 +273,13 @@ public:
      */
     [[nodiscard]] virtual const Type& GetValue() const override {
         if (use_global) {
-            return this->global;
+            return this->value;
         }
         return custom;
     }
     [[nodiscard]] virtual const Type& GetValue(bool need_global) const {
         if (use_global || need_global) {
-            return this->global;
+            return this->value;
         }
         return custom;
     }
@@ -306,12 +287,12 @@ public:
     /**
      * Sets the current setting value depending on the global state.
      *
-     * @param value The new value
+     * @param val The new value
      */
-    void SetValue(const Type& value) override {
-        Type temp{value};
+    void SetValue(const Type& val) override {
+        Type temp{(this->ranged) ? std::clamp(val, this->minimum, this->maximum) : val};
         if (use_global) {
-            std::swap(this->global, temp);
+            std::swap(this->value, temp);
         } else {
             std::swap(custom, temp);
         }
@@ -320,15 +301,15 @@ public:
     /**
      * Assigns the current setting value depending on the global state.
      *
-     * @param value The new value
+     * @param val The new value
      *
      * @returns A reference to the current setting value
      */
-    const Type& operator=(const Type& value) override {
-        Type temp{value};
+    const Type& operator=(const Type& val) override {
+        Type temp{(this->ranged) ? std::clamp(val, this->minimum, this->maximum) : val};
         if (use_global) {
-            std::swap(this->global, temp);
-            return this->global;
+            std::swap(this->value, temp);
+            return this->value;
         }
         std::swap(custom, temp);
         return custom;
@@ -341,7 +322,7 @@ public:
      */
     virtual explicit operator const Type&() const override {
         if (use_global) {
-            return this->global;
+            return this->value;
         }
         return custom;
     }
@@ -351,75 +332,6 @@ protected:
     Type custom{};         ///< The custom value of the setting
 };
 
-/**
- * RangedSetting is a Setting that implements a maximum and minimum value for its setting. Intended
- * for use with quantifiable settings.
- */
-template <typename Type>
-class RangedSetting final : public BasicRangedSetting<Type>, public Setting<Type> {
-public:
-    /**
-     * Sets a default value, minimum value, maximum value, and label.
-     *
-     * @param default_val Intial value of the setting, and default value of the setting
-     * @param min_val Sets the minimum allowed value of the setting
-     * @param max_val Sets the maximum allowed value of the setting
-     * @param name Label for the setting
-     */
-    explicit RangedSetting(const Type& default_val, const Type& min_val, const Type& max_val,
-                           const std::string& name)
-        : BasicSetting<Type>{default_val, name},
-          BasicRangedSetting<Type>{default_val, min_val, max_val, name}, Setting<Type>{default_val,
-                                                                                       name} {}
-    virtual ~RangedSetting() = default;
-
-    // The following are needed to avoid a MSVC bug
-    // (source: https://stackoverflow.com/questions/469508)
-    [[nodiscard]] const Type& GetValue() const override {
-        return Setting<Type>::GetValue();
-    }
-    [[nodiscard]] const Type& GetValue(bool need_global) const override {
-        return Setting<Type>::GetValue(need_global);
-    }
-    explicit operator const Type&() const override {
-        if (this->use_global) {
-            return this->global;
-        }
-        return this->custom;
-    }
-
-    /**
-     * Like BasicSetting's SetValue, except value is clamped to the range of the setting. Sets the
-     * appropriate value depending on the global state.
-     *
-     * @param value The desired value
-     */
-    void SetValue(const Type& value) override {
-        const Type temp = std::clamp(value, this->minimum, this->maximum);
-        if (this->use_global) {
-            this->global = temp;
-        }
-        this->custom = temp;
-    }
-
-    /**
-     * Like BasicSetting's assignment overload, except value is clamped to the range of the setting.
-     * Uses the appropriate value depending on the global state.
-     *
-     * @param value The desired value
-     * @returns A reference to the setting's value
-     */
-    const Type& operator=(const Type& value) override {
-        const Type temp = std::clamp(value, this->minimum, this->maximum);
-        if (this->use_global) {
-            this->global = temp;
-            return this->global;
-        }
-        this->custom = temp;
-        return this->custom;
-    }
-};
-
 /**
  * The InputSetting class allows for getting a reference to either the global or custom members.
  * This is required as we cannot easily modify the values of user-defined types within containers
@@ -431,7 +343,7 @@ template <typename Type>
 class InputSetting final {
 public:
     InputSetting() = default;
-    explicit InputSetting(Type val) : BasicSetting<Type>(val) {}
+    explicit InputSetting(Type val) : Setting<Type>(val) {}
     ~InputSetting() = default;
     void SetGlobal(bool to_global) {
         use_global = to_global;
@@ -459,175 +371,175 @@ struct TouchFromButtonMap {
 
 struct Values {
     // Audio
-    BasicSetting<std::string> audio_device_id{"auto", "output_device"};
-    BasicSetting<std::string> sink_id{"auto", "output_engine"};
-    BasicSetting<bool> audio_muted{false, "audio_muted"};
-    RangedSetting<u8> volume{100, 0, 100, "volume"};
+    Setting<std::string> audio_device_id{"auto", "output_device"};
+    Setting<std::string> sink_id{"auto", "output_engine"};
+    Setting<bool> audio_muted{false, "audio_muted"};
+    SwitchableSetting<u8> volume{100, 0, 100, "volume"};
 
     // Core
-    Setting<bool> use_multi_core{true, "use_multi_core"};
-    Setting<bool> use_extended_memory_layout{false, "use_extended_memory_layout"};
+    SwitchableSetting<bool> use_multi_core{true, "use_multi_core"};
+    SwitchableSetting<bool> use_extended_memory_layout{false, "use_extended_memory_layout"};
 
     // Cpu
-    RangedSetting<CPUAccuracy> cpu_accuracy{CPUAccuracy::Auto, CPUAccuracy::Auto,
-                                            CPUAccuracy::Paranoid, "cpu_accuracy"};
+    SwitchableSetting<CPUAccuracy> cpu_accuracy{CPUAccuracy::Auto, CPUAccuracy::Auto,
+                                                CPUAccuracy::Paranoid, "cpu_accuracy"};
     // TODO: remove cpu_accuracy_first_time, migration setting added 8 July 2021
-    BasicSetting<bool> cpu_accuracy_first_time{true, "cpu_accuracy_first_time"};
-    BasicSetting<bool> cpu_debug_mode{false, "cpu_debug_mode"};
+    Setting<bool> cpu_accuracy_first_time{true, "cpu_accuracy_first_time"};
+    Setting<bool> cpu_debug_mode{false, "cpu_debug_mode"};
 
-    BasicSetting<bool> cpuopt_page_tables{true, "cpuopt_page_tables"};
-    BasicSetting<bool> cpuopt_block_linking{true, "cpuopt_block_linking"};
-    BasicSetting<bool> cpuopt_return_stack_buffer{true, "cpuopt_return_stack_buffer"};
-    BasicSetting<bool> cpuopt_fast_dispatcher{true, "cpuopt_fast_dispatcher"};
-    BasicSetting<bool> cpuopt_context_elimination{true, "cpuopt_context_elimination"};
-    BasicSetting<bool> cpuopt_const_prop{true, "cpuopt_const_prop"};
-    BasicSetting<bool> cpuopt_misc_ir{true, "cpuopt_misc_ir"};
-    BasicSetting<bool> cpuopt_reduce_misalign_checks{true, "cpuopt_reduce_misalign_checks"};
-    BasicSetting<bool> cpuopt_fastmem{true, "cpuopt_fastmem"};
-    BasicSetting<bool> cpuopt_fastmem_exclusives{true, "cpuopt_fastmem_exclusives"};
-    BasicSetting<bool> cpuopt_recompile_exclusives{true, "cpuopt_recompile_exclusives"};
+    Setting<bool> cpuopt_page_tables{true, "cpuopt_page_tables"};
+    Setting<bool> cpuopt_block_linking{true, "cpuopt_block_linking"};
+    Setting<bool> cpuopt_return_stack_buffer{true, "cpuopt_return_stack_buffer"};
+    Setting<bool> cpuopt_fast_dispatcher{true, "cpuopt_fast_dispatcher"};
+    Setting<bool> cpuopt_context_elimination{true, "cpuopt_context_elimination"};
+    Setting<bool> cpuopt_const_prop{true, "cpuopt_const_prop"};
+    Setting<bool> cpuopt_misc_ir{true, "cpuopt_misc_ir"};
+    Setting<bool> cpuopt_reduce_misalign_checks{true, "cpuopt_reduce_misalign_checks"};
+    Setting<bool> cpuopt_fastmem{true, "cpuopt_fastmem"};
+    Setting<bool> cpuopt_fastmem_exclusives{true, "cpuopt_fastmem_exclusives"};
+    Setting<bool> cpuopt_recompile_exclusives{true, "cpuopt_recompile_exclusives"};
 
-    Setting<bool> cpuopt_unsafe_unfuse_fma{true, "cpuopt_unsafe_unfuse_fma"};
-    Setting<bool> cpuopt_unsafe_reduce_fp_error{true, "cpuopt_unsafe_reduce_fp_error"};
-    Setting<bool> cpuopt_unsafe_ignore_standard_fpcr{true, "cpuopt_unsafe_ignore_standard_fpcr"};
-    Setting<bool> cpuopt_unsafe_inaccurate_nan{true, "cpuopt_unsafe_inaccurate_nan"};
-    Setting<bool> cpuopt_unsafe_fastmem_check{true, "cpuopt_unsafe_fastmem_check"};
-    Setting<bool> cpuopt_unsafe_ignore_global_monitor{true, "cpuopt_unsafe_ignore_global_monitor"};
+    SwitchableSetting<bool> cpuopt_unsafe_unfuse_fma{true, "cpuopt_unsafe_unfuse_fma"};
+    SwitchableSetting<bool> cpuopt_unsafe_reduce_fp_error{true, "cpuopt_unsafe_reduce_fp_error"};
+    SwitchableSetting<bool> cpuopt_unsafe_ignore_standard_fpcr{
+        true, "cpuopt_unsafe_ignore_standard_fpcr"};
+    SwitchableSetting<bool> cpuopt_unsafe_inaccurate_nan{true, "cpuopt_unsafe_inaccurate_nan"};
+    SwitchableSetting<bool> cpuopt_unsafe_fastmem_check{true, "cpuopt_unsafe_fastmem_check"};
+    SwitchableSetting<bool> cpuopt_unsafe_ignore_global_monitor{
+        true, "cpuopt_unsafe_ignore_global_monitor"};
 
     // Renderer
-    RangedSetting<RendererBackend> renderer_backend{
+    SwitchableSetting<RendererBackend> renderer_backend{
         RendererBackend::Vulkan, RendererBackend::OpenGL, RendererBackend::Vulkan, "backend"};
-    BasicSetting<bool> renderer_debug{false, "debug"};
-    BasicSetting<bool> renderer_shader_feedback{false, "shader_feedback"};
-    BasicSetting<bool> enable_nsight_aftermath{false, "nsight_aftermath"};
-    BasicSetting<bool> disable_shader_loop_safety_checks{false,
-                                                         "disable_shader_loop_safety_checks"};
-    Setting<int> vulkan_device{0, "vulkan_device"};
+    Setting<bool> renderer_debug{false, "debug"};
+    Setting<bool> renderer_shader_feedback{false, "shader_feedback"};
+    Setting<bool> enable_nsight_aftermath{false, "nsight_aftermath"};
+    Setting<bool> disable_shader_loop_safety_checks{false, "disable_shader_loop_safety_checks"};
+    SwitchableSetting<int> vulkan_device{0, "vulkan_device"};
 
     ResolutionScalingInfo resolution_info{};
-    Setting<ResolutionSetup> resolution_setup{ResolutionSetup::Res1X, "resolution_setup"};
-    Setting<ScalingFilter> scaling_filter{ScalingFilter::Bilinear, "scaling_filter"};
-    Setting<AntiAliasing> anti_aliasing{AntiAliasing::None, "anti_aliasing"};
+    SwitchableSetting<ResolutionSetup> resolution_setup{ResolutionSetup::Res1X, "resolution_setup"};
+    SwitchableSetting<ScalingFilter> scaling_filter{ScalingFilter::Bilinear, "scaling_filter"};
+    SwitchableSetting<AntiAliasing> anti_aliasing{AntiAliasing::None, "anti_aliasing"};
     // *nix platforms may have issues with the borderless windowed fullscreen mode.
     // Default to exclusive fullscreen on these platforms for now.
-    RangedSetting<FullscreenMode> fullscreen_mode{
+    SwitchableSetting<FullscreenMode> fullscreen_mode{
 #ifdef _WIN32
         FullscreenMode::Borderless,
 #else
         FullscreenMode::Exclusive,
 #endif
         FullscreenMode::Borderless, FullscreenMode::Exclusive, "fullscreen_mode"};
-    RangedSetting<int> aspect_ratio{0, 0, 3, "aspect_ratio"};
-    RangedSetting<int> max_anisotropy{0, 0, 5, "max_anisotropy"};
-    Setting<bool> use_speed_limit{true, "use_speed_limit"};
-    RangedSetting<u16> speed_limit{100, 0, 9999, "speed_limit"};
-    Setting<bool> use_disk_shader_cache{true, "use_disk_shader_cache"};
-    RangedSetting<GPUAccuracy> gpu_accuracy{GPUAccuracy::High, GPUAccuracy::Normal,
-                                            GPUAccuracy::Extreme, "gpu_accuracy"};
-    Setting<bool> use_asynchronous_gpu_emulation{true, "use_asynchronous_gpu_emulation"};
-    Setting<NvdecEmulation> nvdec_emulation{NvdecEmulation::GPU, "nvdec_emulation"};
-    Setting<bool> accelerate_astc{true, "accelerate_astc"};
-    Setting<bool> use_vsync{true, "use_vsync"};
-    RangedSetting<u16> fps_cap{1000, 1, 1000, "fps_cap"};
-    BasicSetting<bool> disable_fps_limit{false, "disable_fps_limit"};
-    RangedSetting<ShaderBackend> shader_backend{ShaderBackend::GLASM, ShaderBackend::GLSL,
-                                                ShaderBackend::SPIRV, "shader_backend"};
-    Setting<bool> use_asynchronous_shaders{false, "use_asynchronous_shaders"};
-    Setting<bool> use_fast_gpu_time{true, "use_fast_gpu_time"};
+    SwitchableSetting<int> aspect_ratio{0, 0, 3, "aspect_ratio"};
+    SwitchableSetting<int> max_anisotropy{0, 0, 5, "max_anisotropy"};
+    SwitchableSetting<bool> use_speed_limit{true, "use_speed_limit"};
+    SwitchableSetting<u16> speed_limit{100, 0, 9999, "speed_limit"};
+    SwitchableSetting<bool> use_disk_shader_cache{true, "use_disk_shader_cache"};
+    SwitchableSetting<GPUAccuracy> gpu_accuracy{GPUAccuracy::High, GPUAccuracy::Normal,
+                                                GPUAccuracy::Extreme, "gpu_accuracy"};
+    SwitchableSetting<bool> use_asynchronous_gpu_emulation{true, "use_asynchronous_gpu_emulation"};
+    SwitchableSetting<NvdecEmulation> nvdec_emulation{NvdecEmulation::GPU, "nvdec_emulation"};
+    SwitchableSetting<bool> accelerate_astc{true, "accelerate_astc"};
+    SwitchableSetting<bool> use_vsync{true, "use_vsync"};
+    SwitchableSetting<u16> fps_cap{1000, 1, 1000, "fps_cap"};
+    Setting<bool> disable_fps_limit{false, "disable_fps_limit"};
+    SwitchableSetting<ShaderBackend> shader_backend{ShaderBackend::GLASM, ShaderBackend::GLSL,
+                                                    ShaderBackend::SPIRV, "shader_backend"};
+    SwitchableSetting<bool> use_asynchronous_shaders{false, "use_asynchronous_shaders"};
+    SwitchableSetting<bool> use_fast_gpu_time{true, "use_fast_gpu_time"};
 
-    Setting<u8> bg_red{0, "bg_red"};
-    Setting<u8> bg_green{0, "bg_green"};
-    Setting<u8> bg_blue{0, "bg_blue"};
+    SwitchableSetting<u8> bg_red{0, "bg_red"};
+    SwitchableSetting<u8> bg_green{0, "bg_green"};
+    SwitchableSetting<u8> bg_blue{0, "bg_blue"};
 
     // System
-    Setting<std::optional<u32>> rng_seed{std::optional<u32>(), "rng_seed"};
+    SwitchableSetting<std::optional<u32>> rng_seed{std::optional<u32>(), "rng_seed"};
     // Measured in seconds since epoch
     std::optional<s64> custom_rtc;
     // Set on game boot, reset on stop. Seconds difference between current time and `custom_rtc`
     s64 custom_rtc_differential;
 
-    BasicSetting<s32> current_user{0, "current_user"};
-    RangedSetting<s32> language_index{1, 0, 17, "language_index"};
-    RangedSetting<s32> region_index{1, 0, 6, "region_index"};
-    RangedSetting<s32> time_zone_index{0, 0, 45, "time_zone_index"};
-    RangedSetting<s32> sound_index{1, 0, 2, "sound_index"};
+    Setting<s32> current_user{0, "current_user"};
+    SwitchableSetting<s32> language_index{1, 0, 17, "language_index"};
+    SwitchableSetting<s32> region_index{1, 0, 6, "region_index"};
+    SwitchableSetting<s32> time_zone_index{0, 0, 45, "time_zone_index"};
+    SwitchableSetting<s32> sound_index{1, 0, 2, "sound_index"};
 
     // Controls
     InputSetting<std::array<PlayerInput, 10>> players;
 
-    Setting<bool> use_docked_mode{true, "use_docked_mode"};
+    SwitchableSetting<bool> use_docked_mode{true, "use_docked_mode"};
 
-    BasicSetting<bool> enable_raw_input{false, "enable_raw_input"};
-    BasicSetting<bool> controller_navigation{true, "controller_navigation"};
+    Setting<bool> enable_raw_input{false, "enable_raw_input"};
+    Setting<bool> controller_navigation{true, "controller_navigation"};
 
-    Setting<bool> vibration_enabled{true, "vibration_enabled"};
-    Setting<bool> enable_accurate_vibrations{false, "enable_accurate_vibrations"};
+    SwitchableSetting<bool> vibration_enabled{true, "vibration_enabled"};
+    SwitchableSetting<bool> enable_accurate_vibrations{false, "enable_accurate_vibrations"};
 
-    Setting<bool> motion_enabled{true, "motion_enabled"};
-    BasicSetting<std::string> udp_input_servers{"127.0.0.1:26760", "udp_input_servers"};
-    BasicSetting<bool> enable_udp_controller{false, "enable_udp_controller"};
+    SwitchableSetting<bool> motion_enabled{true, "motion_enabled"};
+    Setting<std::string> udp_input_servers{"127.0.0.1:26760", "udp_input_servers"};
+    Setting<bool> enable_udp_controller{false, "enable_udp_controller"};
 
-    BasicSetting<bool> pause_tas_on_load{true, "pause_tas_on_load"};
-    BasicSetting<bool> tas_enable{false, "tas_enable"};
-    BasicSetting<bool> tas_loop{false, "tas_loop"};
+    Setting<bool> pause_tas_on_load{true, "pause_tas_on_load"};
+    Setting<bool> tas_enable{false, "tas_enable"};
+    Setting<bool> tas_loop{false, "tas_loop"};
 
-    BasicSetting<bool> mouse_panning{false, "mouse_panning"};
-    BasicRangedSetting<u8> mouse_panning_sensitivity{10, 1, 100, "mouse_panning_sensitivity"};
-    BasicSetting<bool> mouse_enabled{false, "mouse_enabled"};
+    Setting<bool> mouse_panning{false, "mouse_panning"};
+    Setting<u8> mouse_panning_sensitivity{10, 1, 100, "mouse_panning_sensitivity"};
+    Setting<bool> mouse_enabled{false, "mouse_enabled"};
 
-    BasicSetting<bool> emulate_analog_keyboard{false, "emulate_analog_keyboard"};
-    BasicSetting<bool> keyboard_enabled{false, "keyboard_enabled"};
+    Setting<bool> emulate_analog_keyboard{false, "emulate_analog_keyboard"};
+    Setting<bool> keyboard_enabled{false, "keyboard_enabled"};
 
-    BasicSetting<bool> debug_pad_enabled{false, "debug_pad_enabled"};
+    Setting<bool> debug_pad_enabled{false, "debug_pad_enabled"};
     ButtonsRaw debug_pad_buttons;
     AnalogsRaw debug_pad_analogs;
 
     TouchscreenInput touchscreen;
 
-    BasicSetting<std::string> touch_device{"min_x:100,min_y:50,max_x:1800,max_y:850",
-                                           "touch_device"};
-    BasicSetting<int> touch_from_button_map_index{0, "touch_from_button_map"};
+    Setting<std::string> touch_device{"min_x:100,min_y:50,max_x:1800,max_y:850", "touch_device"};
+    Setting<int> touch_from_button_map_index{0, "touch_from_button_map"};
     std::vector<TouchFromButtonMap> touch_from_button_maps;
 
-    BasicSetting<bool> enable_ring_controller{true, "enable_ring_controller"};
+    Setting<bool> enable_ring_controller{true, "enable_ring_controller"};
     RingconRaw ringcon_analogs;
 
     // Data Storage
-    BasicSetting<bool> use_virtual_sd{true, "use_virtual_sd"};
-    BasicSetting<bool> gamecard_inserted{false, "gamecard_inserted"};
-    BasicSetting<bool> gamecard_current_game{false, "gamecard_current_game"};
-    BasicSetting<std::string> gamecard_path{std::string(), "gamecard_path"};
+    Setting<bool> use_virtual_sd{true, "use_virtual_sd"};
+    Setting<bool> gamecard_inserted{false, "gamecard_inserted"};
+    Setting<bool> gamecard_current_game{false, "gamecard_current_game"};
+    Setting<std::string> gamecard_path{std::string(), "gamecard_path"};
 
     // Debugging
     bool record_frame_times;
-    BasicSetting<bool> use_gdbstub{false, "use_gdbstub"};
-    BasicSetting<u16> gdbstub_port{6543, "gdbstub_port"};
-    BasicSetting<std::string> program_args{std::string(), "program_args"};
-    BasicSetting<bool> dump_exefs{false, "dump_exefs"};
-    BasicSetting<bool> dump_nso{false, "dump_nso"};
-    BasicSetting<bool> dump_shaders{false, "dump_shaders"};
-    BasicSetting<bool> dump_macros{false, "dump_macros"};
-    BasicSetting<bool> enable_fs_access_log{false, "enable_fs_access_log"};
-    BasicSetting<bool> reporting_services{false, "reporting_services"};
-    BasicSetting<bool> quest_flag{false, "quest_flag"};
-    BasicSetting<bool> disable_macro_jit{false, "disable_macro_jit"};
-    BasicSetting<bool> extended_logging{false, "extended_logging"};
-    BasicSetting<bool> use_debug_asserts{false, "use_debug_asserts"};
-    BasicSetting<bool> use_auto_stub{false, "use_auto_stub"};
-    BasicSetting<bool> enable_all_controllers{false, "enable_all_controllers"};
+    Setting<bool> use_gdbstub{false, "use_gdbstub"};
+    Setting<u16> gdbstub_port{6543, "gdbstub_port"};
+    Setting<std::string> program_args{std::string(), "program_args"};
+    Setting<bool> dump_exefs{false, "dump_exefs"};
+    Setting<bool> dump_nso{false, "dump_nso"};
+    Setting<bool> dump_shaders{false, "dump_shaders"};
+    Setting<bool> dump_macros{false, "dump_macros"};
+    Setting<bool> enable_fs_access_log{false, "enable_fs_access_log"};
+    Setting<bool> reporting_services{false, "reporting_services"};
+    Setting<bool> quest_flag{false, "quest_flag"};
+    Setting<bool> disable_macro_jit{false, "disable_macro_jit"};
+    Setting<bool> extended_logging{false, "extended_logging"};
+    Setting<bool> use_debug_asserts{false, "use_debug_asserts"};
+    Setting<bool> use_auto_stub{false, "use_auto_stub"};
+    Setting<bool> enable_all_controllers{false, "enable_all_controllers"};
 
     // Miscellaneous
-    BasicSetting<std::string> log_filter{"*:Info", "log_filter"};
-    BasicSetting<bool> use_dev_keys{false, "use_dev_keys"};
+    Setting<std::string> log_filter{"*:Info", "log_filter"};
+    Setting<bool> use_dev_keys{false, "use_dev_keys"};
 
     // Network
-    BasicSetting<std::string> network_interface{std::string(), "network_interface"};
+    Setting<std::string> network_interface{std::string(), "network_interface"};
 
     // WebService
-    BasicSetting<bool> enable_telemetry{true, "enable_telemetry"};
-    BasicSetting<std::string> web_api_url{"https://api.yuzu-emu.org", "web_api_url"};
-    BasicSetting<std::string> yuzu_username{std::string(), "yuzu_username"};
-    BasicSetting<std::string> yuzu_token{std::string(), "yuzu_token"};
+    Setting<bool> enable_telemetry{true, "enable_telemetry"};
+    Setting<std::string> web_api_url{"https://api.yuzu-emu.org", "web_api_url"};
+    Setting<std::string> yuzu_username{std::string(), "yuzu_username"};
+    Setting<std::string> yuzu_token{std::string(), "yuzu_token"};
 
     // Add-Ons
     std::map<u64, std::vector<std::string>> disabled_addons;
diff --git a/src/yuzu/configuration/config.cpp b/src/yuzu/configuration/config.cpp
index 9df4752be6..9686412d07 100644
--- a/src/yuzu/configuration/config.cpp
+++ b/src/yuzu/configuration/config.cpp
@@ -133,7 +133,7 @@ void Config::Initialize(const std::string& config_name) {
 // Explicit std::string definition: Qt can't implicitly convert a std::string to a QVariant, nor
 // can it implicitly convert a QVariant back to a {std::,Q}string
 template <>
-void Config::ReadBasicSetting(Settings::BasicSetting<std::string>& setting) {
+void Config::ReadBasicSetting(Settings::Setting<std::string>& setting) {
     const QString name = QString::fromStdString(setting.GetLabel());
     const auto default_value = QString::fromStdString(setting.GetDefault());
     if (qt_config->value(name + QStringLiteral("/default"), false).toBool()) {
@@ -144,7 +144,7 @@ void Config::ReadBasicSetting(Settings::BasicSetting<std::string>& setting) {
 }
 
 template <typename Type>
-void Config::ReadBasicSetting(Settings::BasicSetting<Type>& setting) {
+void Config::ReadBasicSetting(Settings::Setting<Type>& setting) {
     const QString name = QString::fromStdString(setting.GetLabel());
     const Type default_value = setting.GetDefault();
     if (qt_config->value(name + QStringLiteral("/default"), false).toBool()) {
@@ -157,7 +157,7 @@ void Config::ReadBasicSetting(Settings::BasicSetting<Type>& setting) {
 
 // Explicit std::string definition: Qt can't implicitly convert a std::string to a QVariant
 template <>
-void Config::WriteBasicSetting(const Settings::BasicSetting<std::string>& setting) {
+void Config::WriteBasicSetting(const Settings::Setting<std::string>& setting) {
     const QString name = QString::fromStdString(setting.GetLabel());
     const std::string& value = setting.GetValue();
     qt_config->setValue(name + QStringLiteral("/default"), value == setting.GetDefault());
@@ -165,7 +165,7 @@ void Config::WriteBasicSetting(const Settings::BasicSetting<std::string>& settin
 }
 
 template <typename Type>
-void Config::WriteBasicSetting(const Settings::BasicSetting<Type>& setting) {
+void Config::WriteBasicSetting(const Settings::Setting<Type>& setting) {
     const QString name = QString::fromStdString(setting.GetLabel());
     const Type value = setting.GetValue();
     qt_config->setValue(name + QStringLiteral("/default"), value == setting.GetDefault());
@@ -173,7 +173,7 @@ void Config::WriteBasicSetting(const Settings::BasicSetting<Type>& setting) {
 }
 
 template <typename Type>
-void Config::WriteGlobalSetting(const Settings::Setting<Type>& setting) {
+void Config::WriteGlobalSetting(const Settings::SwitchableSetting<Type>& setting) {
     const QString name = QString::fromStdString(setting.GetLabel());
     const Type& value = setting.GetValue(global);
     if (!global) {
@@ -1422,7 +1422,7 @@ QVariant Config::ReadSetting(const QString& name, const QVariant& default_value)
 }
 
 template <typename Type>
-void Config::ReadGlobalSetting(Settings::Setting<Type>& setting) {
+void Config::ReadGlobalSetting(Settings::SwitchableSetting<Type>& setting) {
     QString name = QString::fromStdString(setting.GetLabel());
     const bool use_global = qt_config->value(name + QStringLiteral("/use_global"), true).toBool();
     setting.SetGlobal(use_global);
diff --git a/src/yuzu/configuration/config.h b/src/yuzu/configuration/config.h
index f0ab6bdaab..9ca878d232 100644
--- a/src/yuzu/configuration/config.h
+++ b/src/yuzu/configuration/config.h
@@ -160,7 +160,7 @@ private:
      * @param The setting
      */
     template <typename Type>
-    void ReadGlobalSetting(Settings::Setting<Type>& setting);
+    void ReadGlobalSetting(Settings::SwitchableSetting<Type>& setting);
 
     /**
      * Sets a value to the qt_config using the setting's label and default value. If the config is a
@@ -169,7 +169,7 @@ private:
      * @param The setting
      */
     template <typename Type>
-    void WriteGlobalSetting(const Settings::Setting<Type>& setting);
+    void WriteGlobalSetting(const Settings::SwitchableSetting<Type>& setting);
 
     /**
      * Reads a value from the qt_config using the setting's label and default value and applies the
@@ -178,14 +178,14 @@ private:
      * @param The setting
      */
     template <typename Type>
-    void ReadBasicSetting(Settings::BasicSetting<Type>& setting);
+    void ReadBasicSetting(Settings::Setting<Type>& setting);
 
     /** Sets a value from the setting in the qt_config using the setting's label and default value.
      *
      * @param The setting
      */
     template <typename Type>
-    void WriteBasicSetting(const Settings::BasicSetting<Type>& setting);
+    void WriteBasicSetting(const Settings::Setting<Type>& setting);
 
     ConfigType type;
     std::unique_ptr<QSettings> qt_config;
diff --git a/src/yuzu/configuration/configuration_shared.cpp b/src/yuzu/configuration/configuration_shared.cpp
index 5190bd18b1..dd4959417b 100644
--- a/src/yuzu/configuration/configuration_shared.cpp
+++ b/src/yuzu/configuration/configuration_shared.cpp
@@ -9,7 +9,7 @@
 #include "yuzu/configuration/configuration_shared.h"
 #include "yuzu/configuration/configure_per_game.h"
 
-void ConfigurationShared::ApplyPerGameSetting(Settings::Setting<bool>* setting,
+void ConfigurationShared::ApplyPerGameSetting(Settings::SwitchableSetting<bool>* setting,
                                               const QCheckBox* checkbox,
                                               const CheckState& tracker) {
     if (Settings::IsConfiguringGlobal() && setting->UsingGlobal()) {
@@ -25,7 +25,7 @@ void ConfigurationShared::ApplyPerGameSetting(Settings::Setting<bool>* setting,
 }
 
 void ConfigurationShared::SetPerGameSetting(QCheckBox* checkbox,
-                                            const Settings::Setting<bool>* setting) {
+                                            const Settings::SwitchableSetting<bool>* setting) {
     if (setting->UsingGlobal()) {
         checkbox->setCheckState(Qt::PartiallyChecked);
     } else {
@@ -45,7 +45,7 @@ void ConfigurationShared::SetHighlight(QWidget* widget, bool highlighted) {
 }
 
 void ConfigurationShared::SetColoredTristate(QCheckBox* checkbox,
-                                             const Settings::Setting<bool>& setting,
+                                             const Settings::SwitchableSetting<bool>& setting,
                                              CheckState& tracker) {
     if (setting.UsingGlobal()) {
         tracker = CheckState::Global;
diff --git a/src/yuzu/configuration/configuration_shared.h b/src/yuzu/configuration/configuration_shared.h
index 903a9baae9..77802a367b 100644
--- a/src/yuzu/configuration/configuration_shared.h
+++ b/src/yuzu/configuration/configuration_shared.h
@@ -25,10 +25,10 @@ enum class CheckState {
 // Global-aware apply and set functions
 
 // ApplyPerGameSetting, given a Settings::Setting and a Qt UI element, properly applies a Setting
-void ApplyPerGameSetting(Settings::Setting<bool>* setting, const QCheckBox* checkbox,
+void ApplyPerGameSetting(Settings::SwitchableSetting<bool>* setting, const QCheckBox* checkbox,
                          const CheckState& tracker);
 template <typename Type>
-void ApplyPerGameSetting(Settings::Setting<Type>* setting, const QComboBox* combobox) {
+void ApplyPerGameSetting(Settings::SwitchableSetting<Type>* setting, const QComboBox* combobox) {
     if (Settings::IsConfiguringGlobal() && setting->UsingGlobal()) {
         setting->SetValue(static_cast<Type>(combobox->currentIndex()));
     } else if (!Settings::IsConfiguringGlobal()) {
@@ -43,10 +43,10 @@ void ApplyPerGameSetting(Settings::Setting<Type>* setting, const QComboBox* comb
 }
 
 // Sets a Qt UI element given a Settings::Setting
-void SetPerGameSetting(QCheckBox* checkbox, const Settings::Setting<bool>* setting);
+void SetPerGameSetting(QCheckBox* checkbox, const Settings::SwitchableSetting<bool>* setting);
 
 template <typename Type>
-void SetPerGameSetting(QComboBox* combobox, const Settings::Setting<Type>* setting) {
+void SetPerGameSetting(QComboBox* combobox, const Settings::SwitchableSetting<Type>* setting) {
     combobox->setCurrentIndex(setting->UsingGlobal() ? ConfigurationShared::USE_GLOBAL_INDEX
                                                      : static_cast<int>(setting->GetValue()) +
                                                            ConfigurationShared::USE_GLOBAL_OFFSET);
@@ -56,7 +56,7 @@ void SetPerGameSetting(QComboBox* combobox, const Settings::Setting<Type>* setti
 void SetHighlight(QWidget* widget, bool highlighted);
 
 // Sets up a QCheckBox like a tristate one, given a Setting
-void SetColoredTristate(QCheckBox* checkbox, const Settings::Setting<bool>& setting,
+void SetColoredTristate(QCheckBox* checkbox, const Settings::SwitchableSetting<bool>& setting,
                         CheckState& tracker);
 void SetColoredTristate(QCheckBox* checkbox, bool global, bool state, bool global_state,
                         CheckState& tracker);
diff --git a/src/yuzu/uisettings.h b/src/yuzu/uisettings.h
index c64d87acea..044d88ca6a 100644
--- a/src/yuzu/uisettings.h
+++ b/src/yuzu/uisettings.h
@@ -64,28 +64,28 @@ struct Values {
     QByteArray gamelist_header_state;
 
     QByteArray microprofile_geometry;
-    Settings::BasicSetting<bool> microprofile_visible{false, "microProfileDialogVisible"};
+    Settings::Setting<bool> microprofile_visible{false, "microProfileDialogVisible"};
 
-    Settings::BasicSetting<bool> single_window_mode{true, "singleWindowMode"};
-    Settings::BasicSetting<bool> fullscreen{false, "fullscreen"};
-    Settings::BasicSetting<bool> display_titlebar{true, "displayTitleBars"};
-    Settings::BasicSetting<bool> show_filter_bar{true, "showFilterBar"};
-    Settings::BasicSetting<bool> show_status_bar{true, "showStatusBar"};
+    Settings::Setting<bool> single_window_mode{true, "singleWindowMode"};
+    Settings::Setting<bool> fullscreen{false, "fullscreen"};
+    Settings::Setting<bool> display_titlebar{true, "displayTitleBars"};
+    Settings::Setting<bool> show_filter_bar{true, "showFilterBar"};
+    Settings::Setting<bool> show_status_bar{true, "showStatusBar"};
 
-    Settings::BasicSetting<bool> confirm_before_closing{true, "confirmClose"};
-    Settings::BasicSetting<bool> first_start{true, "firstStart"};
-    Settings::BasicSetting<bool> pause_when_in_background{false, "pauseWhenInBackground"};
-    Settings::BasicSetting<bool> mute_when_in_background{false, "muteWhenInBackground"};
-    Settings::BasicSetting<bool> hide_mouse{true, "hideInactiveMouse"};
+    Settings::Setting<bool> confirm_before_closing{true, "confirmClose"};
+    Settings::Setting<bool> first_start{true, "firstStart"};
+    Settings::Setting<bool> pause_when_in_background{false, "pauseWhenInBackground"};
+    Settings::Setting<bool> mute_when_in_background{false, "muteWhenInBackground"};
+    Settings::Setting<bool> hide_mouse{true, "hideInactiveMouse"};
     // Set when Vulkan is known to crash the application
-    Settings::BasicSetting<bool> has_broken_vulkan{false, "has_broken_vulkan"};
+    Settings::Setting<bool> has_broken_vulkan{false, "has_broken_vulkan"};
 
-    Settings::BasicSetting<bool> select_user_on_boot{false, "select_user_on_boot"};
+    Settings::Setting<bool> select_user_on_boot{false, "select_user_on_boot"};
 
     // Discord RPC
-    Settings::BasicSetting<bool> enable_discord_presence{true, "enable_discord_presence"};
+    Settings::Setting<bool> enable_discord_presence{true, "enable_discord_presence"};
 
-    Settings::BasicSetting<bool> enable_screenshot_save_as{true, "enable_screenshot_save_as"};
+    Settings::Setting<bool> enable_screenshot_save_as{true, "enable_screenshot_save_as"};
 
     QString roms_path;
     QString symbols_path;
@@ -100,25 +100,25 @@ struct Values {
     // Shortcut name <Shortcut, context>
     std::vector<Shortcut> shortcuts;
 
-    Settings::BasicSetting<uint32_t> callout_flags{0, "calloutFlags"};
+    Settings::Setting<uint32_t> callout_flags{0, "calloutFlags"};
 
     // logging
-    Settings::BasicSetting<bool> show_console{false, "showConsole"};
+    Settings::Setting<bool> show_console{false, "showConsole"};
 
     // Game List
-    Settings::BasicSetting<bool> show_add_ons{true, "show_add_ons"};
-    Settings::BasicSetting<uint32_t> game_icon_size{64, "game_icon_size"};
-    Settings::BasicSetting<uint32_t> folder_icon_size{48, "folder_icon_size"};
-    Settings::BasicSetting<uint8_t> row_1_text_id{3, "row_1_text_id"};
-    Settings::BasicSetting<uint8_t> row_2_text_id{2, "row_2_text_id"};
+    Settings::Setting<bool> show_add_ons{true, "show_add_ons"};
+    Settings::Setting<uint32_t> game_icon_size{64, "game_icon_size"};
+    Settings::Setting<uint32_t> folder_icon_size{48, "folder_icon_size"};
+    Settings::Setting<uint8_t> row_1_text_id{3, "row_1_text_id"};
+    Settings::Setting<uint8_t> row_2_text_id{2, "row_2_text_id"};
     std::atomic_bool is_game_list_reload_pending{false};
-    Settings::BasicSetting<bool> cache_game_list{true, "cache_game_list"};
-    Settings::BasicSetting<bool> favorites_expanded{true, "favorites_expanded"};
+    Settings::Setting<bool> cache_game_list{true, "cache_game_list"};
+    Settings::Setting<bool> favorites_expanded{true, "favorites_expanded"};
     QVector<u64> favorited_ids;
 
     bool configuration_applied;
     bool reset_to_defaults;
-    Settings::BasicSetting<bool> disable_web_applet{true, "disable_web_applet"};
+    Settings::Setting<bool> disable_web_applet{true, "disable_web_applet"};
 };
 
 extern Values values;
diff --git a/src/yuzu_cmd/config.cpp b/src/yuzu_cmd/config.cpp
index fc4744fb02..903e022972 100644
--- a/src/yuzu_cmd/config.cpp
+++ b/src/yuzu_cmd/config.cpp
@@ -90,17 +90,17 @@ static const std::array<std::array<int, 5>, Settings::NativeAnalog::NumAnalogs>
 }};
 
 template <>
-void Config::ReadSetting(const std::string& group, Settings::BasicSetting<std::string>& setting) {
+void Config::ReadSetting(const std::string& group, Settings::Setting<std::string>& setting) {
     setting = sdl2_config->Get(group, setting.GetLabel(), setting.GetDefault());
 }
 
 template <>
-void Config::ReadSetting(const std::string& group, Settings::BasicSetting<bool>& setting) {
+void Config::ReadSetting(const std::string& group, Settings::Setting<bool>& setting) {
     setting = sdl2_config->GetBoolean(group, setting.GetLabel(), setting.GetDefault());
 }
 
 template <typename Type>
-void Config::ReadSetting(const std::string& group, Settings::BasicSetting<Type>& setting) {
+void Config::ReadSetting(const std::string& group, Settings::Setting<Type>& setting) {
     setting = static_cast<Type>(sdl2_config->GetInteger(group, setting.GetLabel(),
                                                         static_cast<long>(setting.GetDefault())));
 }
diff --git a/src/yuzu_cmd/config.h b/src/yuzu_cmd/config.h
index f61ba23ecf..ccf77d6684 100644
--- a/src/yuzu_cmd/config.h
+++ b/src/yuzu_cmd/config.h
@@ -28,11 +28,11 @@ public:
 
 private:
     /**
-     * Applies a value read from the sdl2_config to a BasicSetting.
+     * Applies a value read from the sdl2_config to a Setting.
      *
      * @param group The name of the INI group
      * @param setting The yuzu setting to modify
      */
     template <typename Type>
-    void ReadSetting(const std::string& group, Settings::BasicSetting<Type>& setting);
+    void ReadSetting(const std::string& group, Settings::Setting<Type>& setting);
 };