Make a GPU class in VideoCore to contain the GPU state.

Also moved the GPU MemoryManager class to video_core since it makes more sense for it to be there.
This commit is contained in:
Subv 2018-02-11 23:44:12 -05:00
parent e01a8f2187
commit 6cddf9d88e
20 changed files with 125 additions and 76 deletions

View file

@ -154,6 +154,8 @@ System::ResultStatus System::Init(EmuWindow* emu_window, u32 system_mode) {
break;
}
gpu_core = std::make_unique<Tegra::GPU>();
telemetry_session = std::make_unique<Core::TelemetrySession>();
CoreTiming::Init();