core/hid: Fix rumble too strong at 1%

This commit is contained in:
german77 2021-10-20 14:41:56 -05:00 committed by Narr the Reg
parent 00f654cd22
commit 6c7814bc9c
3 changed files with 48 additions and 13 deletions

View file

@ -54,7 +54,6 @@ Settings::ControllerType EmulatedController::MapNPadToSettingsType(NpadType type
}
void EmulatedController::ReloadFromSettings() {
//LOG_ERROR(Service_HID, "reload config from settings {}", NpadIdTypeToIndex(npad_id_type));
const auto player_index = NpadIdTypeToIndex(npad_id_type);
const auto& player = Settings::values.players.GetValue()[player_index];
@ -92,7 +91,7 @@ void EmulatedController::ReloadFromSettings() {
}
void EmulatedController::ReloadInput() {
//LOG_ERROR(Service_HID, "reload config {}", NpadIdTypeToIndex(npad_id_type));
// LOG_ERROR(Service_HID, "reload config {}", NpadIdTypeToIndex(npad_id_type));
// If you load any device here add the equivalent to the UnloadInput() function
const auto left_side = button_params[Settings::NativeButton::ZL];
const auto right_side = button_params[Settings::NativeButton::ZR];
@ -640,12 +639,22 @@ bool EmulatedController::SetVibration(std::size_t device_index, VibrationValue v
if (!output_devices[device_index]) {
return false;
}
const auto player_index = NpadIdTypeToIndex(npad_id_type);
const auto& player = Settings::values.players.GetValue()[player_index];
const f32 strength = static_cast<f32>(player.vibration_strength) / 100.0f;
// Exponential amplification is too strong at low amplitudes. Switch to a linear
// amplification if strength is set below 0.7f
const Input::VibrationAmplificationType type =
strength > 0.7f ? Input::VibrationAmplificationType::Exponential
: Input::VibrationAmplificationType::Linear;
const Input::VibrationStatus status = {
.low_amplitude = vibration.high_amplitude,
.low_frequency = vibration.high_amplitude,
.high_amplitude = vibration.high_amplitude,
.high_frequency = vibration.high_amplitude,
.low_amplitude = std::min(vibration.low_amplitude * strength, 1.0f),
.low_frequency = vibration.low_frequency,
.high_amplitude = std::min(vibration.high_amplitude * strength, 1.0f),
.high_frequency = vibration.high_frequency,
.type = type,
};
return output_devices[device_index]->SetVibration(status) == Input::VibrationError::None;
}
@ -661,6 +670,7 @@ bool EmulatedController::TestVibration(std::size_t device_index) {
.low_frequency = 160.0f,
.high_amplitude = 0.001f,
.high_frequency = 320.0f,
.type = Input::VibrationAmplificationType::Linear,
};
return output_devices[device_index]->SetVibration(status) == Input::VibrationError::None;
}
@ -687,7 +697,7 @@ void EmulatedController::Connect() {
std::lock_guard lock{mutex};
if (is_configuring) {
temporary_is_connected = true;
TriggerOnChange(ControllerTriggerType::Connected,false);
TriggerOnChange(ControllerTriggerType::Connected, false);
return;
}
@ -697,7 +707,7 @@ void EmulatedController::Connect() {
is_connected = true;
}
LOG_ERROR(Service_HID, "Connected controller {}", NpadIdTypeToIndex(npad_id_type));
TriggerOnChange(ControllerTriggerType::Connected,true);
TriggerOnChange(ControllerTriggerType::Connected, true);
}
void EmulatedController::Disconnect() {
@ -707,7 +717,7 @@ void EmulatedController::Disconnect() {
temporary_is_connected = false;
LOG_ERROR(Service_HID, "Disconnected temporal controller {}",
NpadIdTypeToIndex(npad_id_type));
TriggerOnChange(ControllerTriggerType::Disconnected,false);
TriggerOnChange(ControllerTriggerType::Disconnected, false);
return;
}
@ -717,7 +727,7 @@ void EmulatedController::Disconnect() {
is_connected = false;
}
LOG_ERROR(Service_HID, "Disconnected controller {}", NpadIdTypeToIndex(npad_id_type));
TriggerOnChange(ControllerTriggerType::Disconnected,true);
TriggerOnChange(ControllerTriggerType::Disconnected, true);
}
bool EmulatedController::IsConnected(bool temporary) const {
@ -751,7 +761,7 @@ void EmulatedController::SetNpadType(NpadType npad_type_) {
return;
}
temporary_npad_type = npad_type_;
TriggerOnChange(ControllerTriggerType::Type,false);
TriggerOnChange(ControllerTriggerType::Type, false);
return;
}
@ -764,7 +774,7 @@ void EmulatedController::SetNpadType(NpadType npad_type_) {
}
npad_type = npad_type_;
}
TriggerOnChange(ControllerTriggerType::Type,true);
TriggerOnChange(ControllerTriggerType::Type, true);
}
LedPattern EmulatedController::GetLedPattern() const {