yuzu: Use new setting method for stop emulation

This commit is contained in:
Florian 2023-08-26 21:23:02 +02:00 committed by flodavid
parent a34565727b
commit 6c246f2ac5
6 changed files with 36 additions and 9 deletions

View file

@ -3426,7 +3426,7 @@ void GMainWindow::OnPauseContinueGame() {
void GMainWindow::OnStopGame() {
// Open (or not) the right confirm dialog based on current setting and game exit lock
if (UISettings::values.confirm_before_stopping.GetValue() == UISettings::AskStopIndex::Always) {
if (UISettings::values.confirm_before_stopping.GetValue() == ConfirmStop::Ask_Always) {
if (system->GetExitLocked()) {
if (!ConfirmForceLockedExit()) {
return;
@ -3438,7 +3438,7 @@ void GMainWindow::OnStopGame() {
}
} else {
if (UISettings::values.confirm_before_stopping.GetValue() ==
UISettings::AskStopIndex::Game &&
ConfirmStop::Ask_Based_On_Game &&
system->GetExitLocked()) {
if (!ConfirmForceLockedExit()) {
return;
@ -4081,13 +4081,15 @@ void GMainWindow::OnLoadAmiibo() {
bool GMainWindow::question(QWidget* parent, const QString& title, const QString& text,
QMessageBox::StandardButtons buttons,
QMessageBox::StandardButton defaultButton) {
ControllerNavigation* controller_navigation = new ControllerNavigation(system->HIDCore(), this);
QMessageBox* box_dialog = new QMessageBox(parent);
box_dialog->setWindowTitle(title);
box_dialog->setText(text);
box_dialog->setStandardButtons(buttons);
box_dialog->setDefaultButton(defaultButton);
ControllerNavigation* controller_navigation =
new ControllerNavigation(system->HIDCore(), box_dialog);
connect(controller_navigation, &ControllerNavigation::TriggerKeyboardEvent,
[box_dialog](Qt::Key key) {
QKeyEvent* event = new QKeyEvent(QEvent::KeyPress, key, Qt::NoModifier);