shader_ir: Pass decoded nodes as a whole instead of per basic blocks

Some games call LDG at the top of a basic block, making the tracking
heuristic to fail. This commit lets the heuristic the decoded nodes as a
whole instead of per basic blocks.

This may lead to some false positives but allows it the heuristic to
track cases it previously couldn't.
This commit is contained in:
ReinUsesLisp 2019-01-30 01:56:33 -03:00
parent eceab45dac
commit 6a6fabea58
27 changed files with 62 additions and 57 deletions

View file

@ -12,7 +12,7 @@ namespace VideoCommon::Shader {
using Tegra::Shader::Instruction;
using Tegra::Shader::OpCode;
u32 ShaderIR::DecodeFfma(BasicBlock& bb, const BasicBlock& code, u32 pc) {
u32 ShaderIR::DecodeFfma(BasicBlock& bb, u32 pc) {
const Instruction instr = {program_code[pc]};
const auto opcode = OpCode::Decode(instr);