chore: make yuzu REUSE compliant
[REUSE] is a specification that aims at making file copyright
information consistent, so that it can be both human and machine
readable. It basically requires that all files have a header containing
copyright and licensing information. When this isn't possible, like
when dealing with binary assets, generated files or embedded third-party
dependencies, it is permitted to insert copyright information in the
`.reuse/dep5` file.
Oh, and it also requires that all the licenses used in the project are
present in the `LICENSES` folder, that's why the diff is so huge.
This can be done automatically with `reuse download --all`.
The `reuse` tool also contains a handy subcommand that analyzes the
project and tells whether or not the project is (still) compliant,
`reuse lint`.
Following REUSE has a few advantages over the current approach:
- Copyright information is easy to access for users / downstream
- Files like `dist/license.md` do not need to exist anymore, as
`.reuse/dep5` is used instead
- `reuse lint` makes it easy to ensure that copyright information of
files like binary assets / images is always accurate and up to date
To add copyright information of files that didn't have it I looked up
who committed what and when, for each file. As yuzu contributors do not
have to sign a CLA or similar I couldn't assume that copyright ownership
was of the "yuzu Emulator Project", so I used the name and/or email of
the commit author instead.
[REUSE]: https://reuse.software
Follow-up to b2eb103829
This commit is contained in:
parent
7c4c586e6b
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294 changed files with 1976 additions and 546 deletions
3
externals/CMakeLists.txt
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3
externals/CMakeLists.txt
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@ -1,4 +1,5 @@
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# Definitions for all external bundled libraries
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# SPDX-FileCopyrightText: 2016 Citra Emulator Project
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# SPDX-License-Identifier: GPL-2.0-or-later
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list(APPEND CMAKE_MODULE_PATH "${PROJECT_SOURCE_DIR}/CMakeModules")
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list(APPEND CMAKE_MODULE_PATH "${PROJECT_SOURCE_DIR}/externals/find-modules")
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@ -1,3 +1,7 @@
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# SPDX-FileCopyrightText: 2009 Iowa State University
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# SPDX-FileContributor: Ryan Pavlik <rpavlik@iastate.edu> <abiryan@ryand.net>
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# SPDX-License-Identifier: BSL-1.0
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# - Returns a version string from Git
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#
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# These functions force a re-configure on each git commit so that you can
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@ -1,4 +1,7 @@
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#
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# SPDX-FileCopyrightText: 2009 Iowa State University
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# SPDX-FileContributor: Ryan Pavlik <rpavlik@iastate.edu> <abiryan@ryand.net>
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# SPDX-License-Identifier: BSL-1.0
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# Internal file for GetGitRevisionDescription.cmake
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#
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# Requires CMake 2.6 or newer (uses the 'function' command)
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@ -1,6 +1,5 @@
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# Copyright 2018 Yuzu Emulator Project
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# Licensed under GPLv2 or any later version
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# Refer to the license.txt file included.
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# SPDX-FileCopyrightText: 2018 yuzu Emulator Project
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# SPDX-License-Identifier: GPL-2.0-or-later
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# This file provides the function windows_copy_files.
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# This is only valid on Windows.
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3
externals/ffmpeg/CMakeLists.txt
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3
externals/ffmpeg/CMakeLists.txt
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@ -1,3 +1,6 @@
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# SPDX-FileCopyrightText: 2021 yuzu Emulator Project
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# SPDX-License-Identifier: GPL-2.0-or-later
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if (NOT WIN32)
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# Build FFmpeg from externals
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message(STATUS "Using FFmpeg from externals")
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2
externals/find-modules/FindCatch2.cmake
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2
externals/find-modules/FindCatch2.cmake
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@ -1,3 +1,5 @@
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# SPDX-FileCopyrightText: 2020 yuzu Emulator Project
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# SPDX-License-Identifier: GPL-2.0-or-later
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find_package(PkgConfig QUIET)
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pkg_check_modules(PC_Catch2 QUIET Catch2)
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6
externals/find-modules/FindFFmpeg.cmake
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6
externals/find-modules/FindFFmpeg.cmake
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# SPDX-FileCopyrightText: 2019 Citra Emulator Project
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# SPDX-License-Identifier: GPL-2.0-or-later
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# FindFFmpeg
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# ----------
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#
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# Copyright 2019 Citra Emulator Project
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# Licensed under GPLv2 or any later version
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#
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# Find the native FFmpeg includes and libraries
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#
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# This module defines the following variables:
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5
externals/find-modules/FindLibUSB.cmake
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5
externals/find-modules/FindLibUSB.cmake
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# SPDX-FileCopyrightText: 2009 Michal Cihar <michal@cihar.com>
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# SPDX-License-Identifier: GPL-2.0-or-later
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# - Find libusb-1.0 library
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# This module defines
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# LIBUSB_INCLUDE_DIR, where to find bluetooth.h
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# LIBUSB_LIBRARIES, the libraries needed to use libusb-1.0.
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# LIBUSB_FOUND, If false, do not try to use libusb-1.0.
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#
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# Copyright (c) 2009, Michal Cihar, <michal@cihar.com>
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#
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# vim: expandtab sw=4 ts=4 sts=4:
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if(ANDROID)
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2
externals/find-modules/Findfmt.cmake
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2
externals/find-modules/Findfmt.cmake
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# SPDX-FileCopyrightText: 2020 yuzu Emulator Project
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# SPDX-License-Identifier: GPL-2.0-or-later
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find_package(PkgConfig QUIET)
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pkg_check_modules(PC_fmt QUIET fmt)
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2
externals/find-modules/Findlz4.cmake
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2
externals/find-modules/Findlz4.cmake
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# SPDX-FileCopyrightText: 2020 yuzu Emulator Project
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# SPDX-License-Identifier: GPL-2.0-or-later
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find_package(PkgConfig QUIET)
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pkg_check_modules(PC_lz4 QUIET lz4)
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# SPDX-FileCopyrightText: 2020 yuzu Emulator Project
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# SPDX-License-Identifier: GPL-2.0-or-later
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find_package(PkgConfig QUIET)
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pkg_check_modules(PC_nlohmann_json QUIET nlohmann_json)
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2
externals/find-modules/Findopus.cmake
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2
externals/find-modules/Findopus.cmake
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# SPDX-FileCopyrightText: 2020 yuzu Emulator Project
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# SPDX-License-Identifier: GPL-2.0-or-later
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find_package(PkgConfig QUIET)
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pkg_check_modules(PC_opus QUIET opus)
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2
externals/find-modules/Findzstd.cmake
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2
externals/find-modules/Findzstd.cmake
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# SPDX-FileCopyrightText: 2020 yuzu Emulator Project
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# SPDX-License-Identifier: GPL-2.0-or-later
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find_package(PkgConfig QUIET)
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pkg_check_modules(PC_zstd QUIET libzstd)
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3
externals/getopt/CMakeLists.txt
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3
externals/getopt/CMakeLists.txt
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# SPDX-FileCopyrightText: 2015 Greg Wicks <gpwicks@email.wm.edu>
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# SPDX-License-Identifier: GPL-2.0-or-later
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add_library(getopt
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getopt.c
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getopt.h
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3
externals/glad/CMakeLists.txt
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3
externals/glad/CMakeLists.txt
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# SPDX-FileCopyrightText: 2015 Yuri Kunde Schlesner <yuriks@yuriks.net>
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# SPDX-License-Identifier: GPL-2.0-or-later
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add_library(glad STATIC
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src/glad.c
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include/KHR/khrplatform.h
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5
externals/glad/Readme.md
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<!--
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SPDX-FileCopyrightText: 2015 Yuri Kunde Schlesner <yuriks@yuriks.net>
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SPDX-License-Identifier: GPL-2.0-or-later
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-->
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These files were generated by the [glad](https://github.com/Dav1dde/glad) OpenGL loader generator and have been checked in as-is. You can re-generate them using glad with the following command:
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```
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3
externals/inih/CMakeLists.txt
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3
externals/inih/CMakeLists.txt
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# SPDX-FileCopyrightText: 2014 Gui Andrade <admin@archshift.com>
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# SPDX-License-Identifier: GPL-2.0-or-later
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add_library(inih
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inih/ini.c
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inih/ini.h
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3
externals/libusb/CMakeLists.txt
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3
externals/libusb/CMakeLists.txt
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# SPDX-FileCopyrightText: 2020 yuzu Emulator Project
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# SPDX-License-Identifier: GPL-2.0-or-later
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if (MINGW OR (${CMAKE_SYSTEM_NAME} MATCHES "Linux") OR APPLE)
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set(LIBUSB_FOUND ON CACHE BOOL "libusb is present" FORCE)
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set(LIBUSB_VERSION "1.0.24" CACHE STRING "libusb version string" FORCE)
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5
externals/libusb/config.h.in
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5
externals/libusb/config.h.in
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/*
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* SPDX-FileCopyrightText: 2020 yuzu Emulator Project
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* SPDX-License-Identifier: GPL-2.0-or-later
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*/
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/* Default visibility */
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#if defined(__GNUC__) || defined(__clang__)
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#define DEFAULT_VISIBILITY __attribute__((visibility("default")))
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3
externals/opus/CMakeLists.txt
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3
externals/opus/CMakeLists.txt
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# SPDX-FileCopyrightText: 2019 yuzu Emulator Project
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# SPDX-License-Identifier: GPL-2.0-or-later
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cmake_minimum_required(VERSION 3.8)
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project(opus)
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Reference in a new issue