hle/service: Replace global system instance calls with instance-based ones
Migrates the HLE service code off the use of directly accessing the global system instance where trivially able to do so. This removes all usages of Core::CurrentProcess from the service code, only 8 occurrences of this function exist elsewhere. There's still quite a bit of "System::GetInstance()" being used, however this was able to replace a few instances.
This commit is contained in:
parent
deecd7f074
commit
69f16ba50e
14 changed files with 76 additions and 51 deletions
|
@ -111,7 +111,8 @@ FileSys::VirtualFile GetGameFileFromPath(const FileSys::VirtualFilesystem& vfs,
|
|||
}
|
||||
struct System::Impl {
|
||||
explicit Impl(System& system)
|
||||
: kernel{system}, cpu_core_manager{system}, applet_manager{system}, reporter{system} {}
|
||||
: kernel{system}, fs_controller{system}, cpu_core_manager{system},
|
||||
applet_manager{system}, reporter{system} {}
|
||||
|
||||
Cpu& CurrentCpuCore() {
|
||||
return cpu_core_manager.GetCurrentCore();
|
||||
|
@ -641,11 +642,11 @@ bool System::GetExitLock() const {
|
|||
return impl->exit_lock;
|
||||
}
|
||||
|
||||
void System::SetCurrentProcessBuildID(std::array<u8, 32> id) {
|
||||
void System::SetCurrentProcessBuildID(const CurrentBuildProcessID& id) {
|
||||
impl->build_id = id;
|
||||
}
|
||||
|
||||
const std::array<u8, 32>& System::GetCurrentProcessBuildID() const {
|
||||
const System::CurrentBuildProcessID& System::GetCurrentProcessBuildID() const {
|
||||
return impl->build_id;
|
||||
}
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue